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Decode chat slang in en.txt (“GL HF”)
2017-04-27, by Wuzzy
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
2017-04-27, by Wuzzy
Fix Ammo/Utility crate confusion in portal mission
2017-04-27, by Wuzzy
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
2017-04-26, by Wuzzy
Set fixed wind in bazooka training. Fixed impossible first target when bad wind
2017-04-26, by Wuzzy
Standardize the secret achievements strings in Lua scripts
2017-04-26, by Wuzzy
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
2017-04-26, by Wuzzy
Disable resurrection message for respawning with heResurrectalbe
2017-04-26, by Wuzzy
Mutant: Fix “Boring” taunt being played when becoming the mutant
2017-04-26, by Wuzzy
Highlander: Fix crate collect sound playing when hog didn't get anything
2017-04-26, by Wuzzy
HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
2017-04-26, by Wuzzy
HedgeEditor: Make sprTargetBee the first selected sprite
2017-04-26, by Wuzzy
Refactor Frenzy script
2017-04-26, by Wuzzy
Construction Mode: Mention teleportation restriction in tooltip
2017-04-26, by Wuzzy
Show traditional winning animation in Mutant again
2017-04-26, by Wuzzy
Use the traditional winning sequence in Space Invasion again (killing off the losers)
2017-04-26, by Wuzzy
Add back the missing winning animation for Racer and TechRecer
2017-04-26, by Wuzzy
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
2017-04-26, by Wuzzy
Fix caption of stats screen not being reset on clear()
2017-04-26, by Wuzzy
Update more HWPs: Knockball, Racer, Construction Mode
2017-04-26, by Wuzzy
HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
2017-04-26, by Wuzzy
Add dud mine to missions.png and use it in HedgeEditor
2017-04-25, by Wuzzy
Clean up HedgeEditor HWP mess, fix broken/outdated graphics
2017-04-25, by Wuzzy
Update and simplify Construction Mode sidecar HWP
2017-04-25, by Wuzzy
Fix install failure of Ammos_base.png for QTfrontend
2017-04-25, by Wuzzy
turn hwp Ammos overrides into overlays. untested.
2017-04-25, by nemo
Add Octopus fort
2017-04-25, by Wuzzy
Fix sndBoring being played when force-ending turn due to victory
2017-04-25, by Wuzzy
Clarify how the weapons restocking works in Highlander
2017-04-25, by Wuzzy
Backed out changeset 82951b9b3c2f
2017-04-25, by Wuzzy
Fix rubber duck description (it no longer drops *straight down*)
2017-04-24, by Wuzzy
Drop rubber duck like dynamite
2017-04-24, by Wuzzy
Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
2017-04-24, by Wuzzy
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
2017-04-24, by nemo
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
2017-04-24, by Wuzzy
Jungle Theme: allow flower object to go across gaps
2017-04-23, by sheepluva
Art theme: fix alpha in landtex
2017-04-23, by sheepluva
clean up flake falling/rising code. this should fix issue #157
2017-04-23, by sheepluva
fix fort mode's edge adjustments getting lost with weWrap. issue #181
2017-04-23, by sheepluva
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
2017-04-23, by Wuzzy
Fix broken ammo preview caused by previous commit
2017-04-23, by Wuzzy
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
2017-04-22, by Wuzzy
Lock ammo scheme of TechRacer (is ignored anyway)
2017-04-22, by Wuzzy
Fix sniper rifle disabling laser sight utility after shooting
2017-04-22, by Wuzzy
fix campaign missions not showing up for me
2017-04-22, by sheepluva
Backed out changeset 071a05275798
2017-04-22, by Wuzzy
Fix warning caused in uGearsHedgehog.pas
2017-04-22, by Wuzzy
Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
2017-04-22, by Wuzzy
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
2017-04-22, by Wuzzy
Make sticky mines fall off the map when frozen
2017-04-22, by Wuzzy
Freezer allows to freeze sticky mines (currently only disables them)
2017-04-22, by Wuzzy
Stretch teamselwidget across whole page in local multiplayer page
2017-04-22, by Wuzzy
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
2017-04-22, by Wuzzy
Only select from default graves and forts for new themes
2017-04-21, by Wuzzy
Add DLC filtering in DataManager.cpp and namegen.cpp
2017-04-21, by Wuzzy
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
2017-04-20, by nemo
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