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disable the C memory manager and keep the native pascal one
2011-01-19, by koda
new local play button graphic
2011-01-19, by koda
rename firepunch to shoryuken
2011-01-19, by nemo
implemented ranking in ios stats pages
2011-01-19, by koda
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18, by koda
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18, by Henek
sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18, by koda
Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18, by koda
SwitchHog in scripting
2011-01-17, by nemo
code cleanup
2011-01-18, by koda
merge
2011-01-17, by koda
merge experimental3D in default
2011-01-17, by koda
slim down .hgtags
2011-01-17, by koda
closing old branch
experimental3D
2013-02-25, by koda
merge latest 0.9.15 changes into head
2011-01-17, by koda
merge default into experimental3D
experimental3D
2011-01-17, by koda
merge in script tweaks
2011-01-16, by mikade
readding cabal file for the server, burp not shure why it had gone
2011-01-16, by Henek
you're welcome koda
2011-01-14, by sheepluva
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-14, by sheepluva
Force RGBA for these too (and strip)
2011-01-13, by nemo
Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13, by nemo
Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-13, by unc0rr
also example flake
2011-01-12, by Henek
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12, by Henek
Oops, I should test more
2011-01-12, by unc0rr
Doesn't work as expected
2011-01-12, by unc0rr
update collision in set gear position
2011-01-10, by nemo
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