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Fix build
2013-01-09, by unc0rr
Merged default
2013-01-08, by vitiv
lua API functions to enable or disable game flags
2013-01-08, by martin_bede
correct rope tip
2013-01-07, by nemo
Added "New account" button when connectiong to the official server
2013-01-08, by vitiv
Merge from default
flibqtfrontend
2013-01-04, by unc0rr
- Unbreak build with .pro file
2013-01-04, by unc0rr
Tips are now loaded from an xml file.
2013-01-02, by martin_bede
simplified physfs cmake
2013-01-03, by koda
Removed wiggle 3D mode, reorder the list of 3D modes.
2013-01-03, by martin_bede
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-04, by koda
GCI2012: Resolution Freedom
2013-01-04, by koda
Tweaked the resolution option layout.
2013-01-03, by vitiv
GCI2012: Unix Qt Signals
2013-01-02, by martin_bede
Separated fullscreen and windowed hwengine resolution parameters.
2013-01-03, by vitiv
simplify entering/leaving pages debug
2013-01-02, by koda
Changed resolution labels on options page.
2013-01-03, by vitiv
also have uTouch follow the new NewTurn policy
2013-01-02, by koda
merged changes
2012-12-31, by vitiv
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2013-01-01, by nemo
don't discard older cmake_c_flags
2012-12-30, by koda
GCI2012: CMake List Append
2012-12-30, by Willie Zhu
GCI2012: Advanced Keyboard Configuration
2012-12-29, by dag10
Preserve windowed resolution after manual resize
2012-12-30, by vitiv
ok, enable the splashscreen for win only
2012-12-28, by koda
Added Support for variable windowed resolution.
2012-12-29, by vitiv
restore compatibility with cmake 2.6
2012-12-28, by koda
NSIS workaround no longer necessary
2012-12-27, by koda
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
2013-01-02, by koda
disable splash on linux
2012-12-27, by koda
Small GL message
webgl
2012-12-30, by Michael Hartman
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-27, by koda
uStore.pas: Correctly point to shaders
webgl
2012-12-30, by Michael Hartman
oops, forgot that data absolute path only applies to linux
2012-12-27, by koda
Added shaders and -GL2 option
webgl
2012-12-30, by Michael Hartman
move DATA_INSTALL_DIR to the configurable options section
2012-12-27, by koda
fix hwc install and pas2c preprocessing (but not total conversion)
webgl
2012-12-25, by koda
typo when using DATA_INSTALL_DIR
2012-12-27, by koda
update branch with default
webgl
2012-12-25, by koda
Fix build
2012-12-27, by unc0rr
GCI2012: Feedback Redo
2012-12-25, by dag10
convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-25, by koda
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
2012-12-24, by nemo
GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-24, by RowanD
merge
2012-12-24, by koda
get executable directory at runtime rather than configure time
2012-12-24, by koda
adjust rpath on osx too for libengine
2012-12-24, by koda
fix sky
2012-12-24, by nemo
Shoppa tournament 2012 winners
2012-12-22, by nemo
trophyrace with names removed
2012-12-22, by nemo
GCI2012: Beautify Network Page
2012-12-20, by dag10
remove the CROSSAPPLE option until a better solution is found
2012-12-20, by koda
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-20, by koda
edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19, by koda
can change library name and compile it on windows again
2012-12-19, by koda
remove FPFLAGS and GHFLAGS from cache every time
2012-12-19, by koda
can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-19, by koda
can use engine as library on windows too
2012-12-18, by koda
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-18, by koda
bye bye cBits
2012-12-17, by koda
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