Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-50
-28
+28
+50
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Engine:
2010-03-27, by smxx
New impact sounds for HHG
2010-03-27, by nemo
complete previous commit (which broken my local copy as well)
2010-03-27, by koda
branch ipad/iphone files to keep compatibility between versions
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27, by nemo
* port fadeout to opengles
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Keep crosshair active when using rope, regardless of alt wep
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27, by nemo
4 new hats, 2 reserved
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
- Bee sprites for target and HH hand
2010-03-27, by palewolf
Forgotten sprite
2010-03-27, by mbait
Added egg sprite
2010-03-27, by mbait
Wind does not affect of eggs
2010-03-27, by mbait
Added poisoned eggs
2010-03-27, by mbait
Add Wood forts
2010-03-27, by nemo
Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27, by nemo
Try to reduce expensive Distance() call until sure it is needed
2010-03-27, by nemo
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27, by nemo
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27, by sheepluva
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27, by sheepluva
Tweaking water depth with Tiy
2010-03-27, by palewolf
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27, by sheepluva
less
more
|
(0)
-3000
-1000
-300
-100
-50
-28
+28
+50
+100
+300
+1000
+3000
+10000
tip