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Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
2010-06-29, by nemo
rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29, by sheepluva
rope: another small optimization
2010-06-29, by sheepluva
rope: tiny optimisation
2010-06-29, by sheepluva
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28, by sheepluva
merge
2010-06-28, by unc0rr
engine: apply weapon offset to charge animation
2010-06-28, by sheepluva
Engine Message command
2010-06-28, by unc0rr
portal: angle preservation tweaking
2010-06-28, by sheepluva
START_GAME command
2010-06-28, by unc0rr
merge
2010-06-27, by unc0rr
merge
2010-06-27, by koda
insert a default name when a void string is used
2010-06-27, by koda
complete configuration for schemes
2010-06-27, by koda
portal: I accidentally flipped the exit angle in last commit
2010-06-27, by sheepluva
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