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skip when attacking as well
2011-11-05, by nemo
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05, by nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05, by nemo
Some improvements to the parser
2011-11-05, by unc0rr
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05, by nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05, by nemo
merge
2011-11-05, by unc0rr
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05, by koda
ooops :D
2011-11-05, by koda
fix signedness of sdl bindings
2011-11-05, by koda
oops, fix the size of a few event structs i just added
2011-11-05, by koda
just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05, by koda
avoid linking compatible code from sdl library, let's provide our own
2011-11-05, by koda
Avoid overflowing event
2011-11-04, by nemo
I hope this helps...
2011-11-04, by sheepluva
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-11-04, by sheepluva
A try to improve parser move (has regressions)
2011-11-05, by unc0rr
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-11-04, by koda
Many improvements to the parser
2011-11-04, by unc0rr
Better 'else' part
2011-11-03, by unc0rr
Starting pas2C using library called 'pretty'
2011-11-03, by unc0rr
- Update to compile with parsec 3.*
2011-11-03, by unc0rr
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-11-03, by nemo
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
2011-11-03, by unc0rr
small tweak to ingamemenu class
2011-11-03, by koda
double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03, by koda
make screenshots with 32bits of depths, so that they are more opengles friendly
2011-11-03, by koda
convert gameinterfacebridge in simple-to-use class methods
2011-11-03, by koda
aaand remove also ipcport from the class interface as well
2011-11-03, by koda
do not forget to keep track of teams here
2011-11-02, by koda
don't keep track of the savepath and of engineprotocol objects
2011-11-02, by koda
better
2011-11-02, by koda
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02, by koda
slight simplification
2011-11-02, by koda
move objc overlay creation after sdlwindow has been created
2011-11-02, by koda
widen mission list
2011-10-31, by sheepluva
mission locale -> UTF-8
2011-10-31, by sheepluva
ru localization
2011-10-31, by unc0rr
oh, probably needs resetting here too
2011-10-31, by nemo
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-31, by nemo
Add "Surfer" achievement to Space Invasion.
2011-10-31, by mikade
this seems... um.. random
2011-10-31, by sheepluva
Bee:
2011-10-31, by sheepluva
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31, by sheepluva
fix HideMission()
2011-10-31, by sheepluva
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-31, by sheepluva
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31, by koda
just moving ios server stuff around
2011-10-31, by koda
fix mission map script loading
2011-10-30, by sheepluva
don't let forced hog movement (with no damage) suspend/halt shot charging
2011-10-30, by sheepluva
whoops, I'm a nerd
2011-10-30, by sheepluva
frontend flakes:
2011-10-30, by sheepluva
frontend flakes:
2011-10-30, by sheepluva
show notice to admin when kicking player
2011-10-30, by sheepluva
lupdate, german translation
2011-10-30, by sheepluva
beep on highlight
2011-10-30, by sheepluva
whoopsy, my bad (segfault due to accepting empty lines)
2011-10-29, by sheepluva
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
2011-11-12, by Xeli
stylesheet comments/adjustments
2011-10-29, by sheepluva
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
2011-11-12, by Xeli
html-escape nicknames
2011-10-29, by sheepluva
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
2011-11-12, by Xeli
change default timestamp format to hh:mm
2011-10-29, by sheepluva
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
2011-11-12, by Xeli
* fix highlighting (i just broke it by not negating a boolean expression)
2011-10-29, by sheepluva
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
2011-11-12, by Xeli
update name autocompletion after nick change (since own nick isn't suggested)
2011-10-29, by sheepluva
merge
hedgeroid
2011-10-28, by Xeli
disconnect when going back from lobby page (regression fix)
2011-10-29, by sheepluva
one dangerous merge
hedgeroid
2011-10-28, by koda
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28, by unc0rr
+ make names in notice messages and leave messages clickable too
2011-10-28, by sheepluva
chat: don't link own name
2011-10-28, by sheepluva
ok *this* brings ios 3.* runtime compatibility
2011-10-28, by koda
restore game config on iphone
2011-10-28, by koda
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
2011-10-27, by sheepluva
- Remove some old unused code
2011-10-27, by unc0rr
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-10-27, by sheepluva
typos
2011-10-26, by sheepluva
custom highlighting
2011-10-26, by sheepluva
also imageio is absent from old ios, so weaklink it
2011-10-26, by koda
few mini-adjustments
2011-10-26, by sheepluva
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-26, by sheepluva
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
2011-10-26, by koda
restore runtime compatibility with ios 3.2
2011-10-26, by koda
move all extra categories in a single source, add caching for HWUtils
2011-10-25, by koda
updated sdl and lowered minimum ios to 3.0
2011-10-25, by koda
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
2011-10-25, by nemo
remove any thread-safe stuff I introduced since it's not needed
2011-10-25, by sheepluva
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
2011-10-25, by unc0rr
adding simple doc build script
2011-10-25, by sheepluva
this should fix stylesheet importing on windows, but we'll see
2011-10-24, by sheepluva
fix of /saveStyleSheet command, error message on stylesheet import fail
2011-10-24, by sheepluva
tweak and document abstract page
2011-10-24, by sheepluva
on file save: create parent directories if needed
2011-10-24, by sheepluva
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
2011-10-24, by sheepluva
chat:
2011-10-24, by sheepluva
minor cleanups, mostly in own code
2011-10-24, by sheepluva
* fixing my hat preview bug nemo pointed out (thanks!)
2011-10-24, by sheepluva
improve and cash hilight regexp
2011-10-24, by sheepluva
highlight improvements
2011-10-23, by sheepluva
oops
2011-10-23, by nemo
Case-insensitive comparison of nicks
2011-10-23, by unc0rr
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
2011-10-23, by sheepluva
retain dx/dy from landgun
2011-10-23, by nemo
doxygen seems to get confused if a ///< line is followed by a /// line
2011-10-22, by sheepluva
* adding destructors to my line edit subclasses
2011-10-22, by sheepluva
let's create some templates so that the user knows how to start off
2011-10-22, by sheepluva
document css files better
2011-10-22, by sheepluva
Tweak ratios to deemphasise foreground flakes further
2011-10-22, by nemo
minor signal fail fix
2011-10-22, by sheepluva
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
2011-10-22, by sheepluva
ugh wth... cleaned FL/IL change notifications up
2011-10-22, by sheepluva
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
2011-10-22, by sheepluva
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-22, by nemo
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-22, by sheepluva
same for chat. changed the paths to: css/qt.css css/chat.css
2011-10-22, by sheepluva
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
2011-10-22, by sheepluva
moving a file around, fixing a png, etc.
2011-10-22, by sheepluva
fix multiplayer script loading
2011-10-21, by sheepluva
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