Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-10000
-3000
-1000
-120
+120
+1000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
port some legacy protocol support
2018-09-09, by alfadur
use openssl for password message handling
2018-09-07, by alfadur
Add TLS support
2018-09-06, by alfadur
Add official server feature to cargo
2018-09-05, by alfadur
Bump dependencies
2018-09-05, by alfadur
move everything test related into test cfg
2018-08-28, by alfadur
Add hogs per team named constant that absolutely no one asked for
2018-08-27, by alfadur
Fix maps variable in OfficialChallengeHashes not being global (caused error in normal Racer)
2018-09-20, by Wuzzy
Fix hedgehog being able to make walk/jump sounds before it was placed
2018-09-19, by Wuzzy
Ignore gmTimer after attack or hog is no longer controlled
2018-09-19, by Wuzzy
Clear gmSwitch before activating switcher
2018-09-19, by Wuzzy
use locale rules for the challenge hashes
2018-09-18, by nemo
restore old land hashes which in theory should not have changed in .24
2018-09-18, by nemo
Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
2018-09-18, by nemo
Merge nemo's hash change commit
2018-09-18, by Wuzzy
Add exit hint after Basic Movement Training
2018-09-18, by Wuzzy
Easier back jumps in Basic Movement Training (fixes bug 692)
2018-09-17, by Wuzzy
update hashes changed in r79e13080b9db (critical sprites) ra675a94b5cc1 (critical scripts)
2018-09-16, by nemo
Update hedgewars_en.ts
2018-09-16, by Wuzzy
Update German translation
2018-09-16, by Wuzzy
Update translation files
2018-09-16, by Wuzzy
Fix SetAmmoTexts not working in stats-only mode
2018-09-15, by unc0rr
Fix SetAmmoTexts not working in stats-only mode
0.9.24
2018-09-15, by unc0rr
Fix some syntax errors in internal Lua syntax documentation
2018-09-15, by Wuzzy
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
2018-09-15, by Wuzzy
Fix engine crash when using lasersight outside the world bounds
2018-09-12, by alfadur
Only show bullet hits for shovable gears
2018-09-11, by alfadur
Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
2018-09-11, by alfadur
Revert sinegun brokenness to previous levels
2018-09-11, by alfadur
Make rendering work
qmlfrontend
2018-09-11, by unc0rr
Allow to change volume during pause
2018-09-11, by Wuzzy
ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
2018-09-11, by Wuzzy
Make sure scripts don't break w/ only 1 clan
2018-09-11, by Wuzzy
Add funny message in stats screen when everyone wins
2018-09-11, by Wuzzy
Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
2018-09-09, by Wuzzy
Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
2018-09-05, by Wuzzy
Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
2018-09-05, by Wuzzy
Don't write TurnTimeLeft deprecation warning if setter function was used
2018-09-04, by Wuzzy
Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
2018-09-04, by Wuzzy
Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
2018-09-04, by Wuzzy
Fix turn reaction not working properly after turn
2018-09-04, by Wuzzy
Say sndNutter on round draw
2018-09-04, by Wuzzy
Remove some bad/inappropriate messages for round draw and crate drop
2018-09-04, by Wuzzy
Fix player rankings getting confused if a clan was revived
2018-09-04, by Wuzzy
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
2018-09-04, by Wuzzy
Rework rankings of losing clans: Rank them in the reverse order they died
2018-09-04, by Wuzzy
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
2018-09-03, by Wuzzy
Fix stats screwing up in Rope Knock Challenge if you lose
2018-09-03, by Wuzzy
Add missing nil check in AfterAttack (oops!)
2018-09-03, by Wuzzy
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
2018-09-03, by Wuzzy
Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
2018-09-03, by Wuzzy
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
2018-09-03, by Wuzzy
Use translation template for speech bubble command
2018-09-03, by Wuzzy
Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
2018-09-03, by Wuzzy
Don't start retreat time if hog has lost control in the meantime
2018-09-03, by Wuzzy
Don't play timer countdown sounds if in ready phase
2018-09-03, by Wuzzy
Call GetGlobals after entering Lua command with /lua
2018-09-03, by Wuzzy
Dangerous Ducklings: Enter retreat mode after kill
2018-09-03, by Wuzzy
Fix buggy behaviour when setting TurnTimeLeft through Retreat
2018-09-03, by Wuzzy
Change chat text color for Lua warnings to yellow
2018-09-02, by Wuzzy
Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
2018-09-02, by Wuzzy
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
2018-09-02, by Wuzzy
Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
2018-09-02, by Wuzzy
Highlander: Remove odd infinite girder ammo in crates
2018-09-02, by Wuzzy
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
2018-09-02, by Wuzzy
Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
2018-09-02, by Wuzzy
Check for victory before stTurnReact. Fixes 382
2018-09-01, by Wuzzy
ASA, desert01: Fix display error when destroying device crate
2018-09-01, by Wuzzy
ASA, desert01: Disable hero control at first battle left from the hole, not right above it
2018-09-01, by Wuzzy
Prevent pause/synchronizing/AFK mode text being rendered at the same time
2018-09-01, by Wuzzy
Add frontend tip introducing /help
2018-09-01, by Wuzzy
Translate "heads" and "tails" of gameServer
2018-09-01, by Wuzzy
Display error when using /maxteams if not room master
2018-09-01, by Wuzzy
Make guest rejection error translatable
2018-08-31, by Wuzzy
Add command help for /save, /delete, /saveroom and /loadroom
2018-08-31, by Wuzzy
Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
2018-08-31, by Wuzzy
Backed out changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
2018-08-31, by Wuzzy
Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
2018-08-31, by Wuzzy
Don't load locale Lua script if LOCALE == "en"
2018-08-31, by Wuzzy
Add description of hwengine command-line arguments in --help
2018-08-31, by Wuzzy
Critical error if loading a script has failed
2018-08-31, by Wuzzy
Force-disable gfPerHogAmmo and gfSharedAmmo for RW and BRW
2018-08-31, by Wuzzy
BRW: Add utilities and air weapons properly
2018-08-31, by Wuzzy
Fix BRW adding ammoInCrate times ammo on start of turn instead of 1
2018-08-31, by Wuzzy
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
2018-08-31, by Wuzzy
BRW now allows weapon scheme customization
2018-08-30, by Wuzzy
Change button image for Tag Team
2018-08-29, by Wuzzy
Add missing server dependencies to Travis metadata
2018-08-29, by Wuzzy
Write down system requirements
2018-08-28, by Wuzzy
Fix typo in gameServer
2018-08-28, by Wuzzy
Space Invasion: Add hilarious loser face to losers
2018-08-28, by Wuzzy
Space Invasion: Continue playing rounds in case the teams are tied at the end
2018-08-28, by Wuzzy
Space Invasion: refactor variables into a large table for everything
2018-08-28, by Wuzzy
Remove frontend code dealing with unused team variables
2018-08-26, by Wuzzy
Replace now-outdated descriptions of amDuck with dummy texts
2018-08-26, by Wuzzy
GameServer: Use consistent formatting of clan chat (compared with engine)
2018-08-26, by Wuzzy
Change empty string check in gameServer
2018-08-26, by Wuzzy
/greeting chat commands now clears greeting if called w/o arguments
2018-08-26, by Wuzzy
Add a couple of more useful server messages
2018-08-26, by Wuzzy
Don't translate greeting message
2018-08-25, by Wuzzy
Don't translate response to /rnd command
2018-08-25, by Wuzzy
Add error message for /callvote map if no maps are available
2018-08-25, by Wuzzy
Hide /watch command if OFFICIAL_SERVER is not set
2018-08-25, by Wuzzy
Properly scale Start button size in pagenetgame just like in pagemultiplayer
2018-08-25, by Wuzzy
Add a few helpful error messages from server when kicking failed
2018-08-25, by Wuzzy
GameServer: Refactor fake nick names into Consts
2018-08-25, by Wuzzy
Fix some formatting problems with /me
2018-08-25, by Wuzzy
Tweak response messages to /super_power and /registered_only
2018-08-25, by Wuzzy
Fix translatability of "unknown command" server message
2018-08-25, by Wuzzy
Make frontend translate server messages properly
2018-08-25, by Wuzzy
Use plain text mode in video description label to avoid HTML trouble
2018-08-25, by Wuzzy
Backed out changeset 076b7d23fab8. Well, the commit in question was needed after all ...
0.9.24
2018-08-22, by Wuzzy
Fix critical failure to cleanup teams list after rejoining game after a force-quit. Fixes bug 597
2018-08-22, by Wuzzy
Backed out changeset 6c0cf6b9eff8. Scripters should be prepared for nil and pretending the gear exists would cause more pain
0.9.24
2018-08-22, by Wuzzy
Clean up more visual gears stuff in scripts
2018-08-21, by Wuzzy
Clean up legacy visual gear stuff in ClimbHome, fix star despawn, make stars non-critical
2018-08-21, by Wuzzy
Remove calls to GetVisualGearValues where it's not needed
2018-08-21, by Wuzzy
Animate: Remove follow arg from AnimVisualGear
2018-08-21, by Wuzzy
use 0s instead of nils to try to protect script assumptions
0.9.24
2018-08-21, by nemo
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
0.9.24
2018-08-21, by nemo
less
more
|
(0)
-10000
-3000
-1000
-120
+120
+1000
tip