Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-14
+14
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
New music for City theme
2010-07-01, by HSR
New Rock themed music for Stage by HSR
2010-07-01, by nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-07-01, by nemo
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
2010-07-01, by nemo
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
2010-07-01, by nemo
merge (I'll get it next time)
2010-06-30, by nemo
sheepluva's inline patch, fix a crash in overlay
2010-06-30, by koda
tiy new overlay graphics
2010-06-30, by koda
visual gears: fixing nemo's c-style assignment/multiplications
2010-06-30, by sheepluva
Store some calcs to speed up uLandGraphics a tad
2010-06-30, by nemo
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-30, by koda
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30, by koda
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-29, by nemo
clouds: up-and-down-bouncing now without evil loop
2010-06-30, by sheepluva
less
more
|
(0)
-3000
-1000
-300
-100
-14
+14
+100
+300
+1000
+3000
+10000
tip