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Major update to Hungarian translation
2019-08-28, by Timothy Vichra
properly update gear id lookup on block modifications
2019-08-28, by alfadur
Prevent loading already loaded sounds
2019-08-28, by unC0Rr
refill memory when moving out of block
2019-08-28, by alfadur
fix block addition
2019-08-28, by alfadur
add multicomponent iteration test
2019-08-28, by alfadur
Tempoary (!!!) workaround for incorrect key combination description in frontend
2019-08-27, by Wuzzy
fix tupo
2019-08-28, by alfadur
expand iteration implementation to larger tuples
2019-08-28, by alfadur
make sure component slice order corresponds to the type args
2019-08-27, by alfadur
Fix a couple more uses of uninitialized variables
2019-08-27, by unC0Rr
Prevent leaking of thread objects
2019-08-27, by unC0Rr
King Mode: Automatically select teleport in king placement phase
2019-08-27, by Wuzzy
Merge
2019-08-26, by raptor
Add DARWIN flag to fix BUILD_ENGINE_C compilation on macOS
2019-08-26, by raptor
Remove last vestiges of GLEW
2019-08-25, by raptor
add permenent digest logging
2019-08-26, by alfadur
flag some of the renderstringtex which are taking up a ton of processing time with --stats-only and pas2c
2019-08-26, by nemo
complete basic ecs
2019-08-26, by alfadur
implement moving between blocks
2019-08-26, by alfadur
implement addition to/removal from blocks
2019-08-26, by alfadur
Fix usage of wrong (and uninitialized) variable
2019-08-26, by unC0Rr
convert ecs storage to untyped
2019-08-25, by alfadur
fix world test
2019-08-25, by alfadur
reduce casting
2019-08-23, by alfadur
digest with byte arrays
2019-08-23, by alfadur
install win64 builds into ProgramFiles by default
2019-08-23, by alfadur
update windows build to detect when a cross-compiler is necessary
2019-08-22, by alfadur
update .gitignore
2019-08-22, by alfadur
don't build server with vcpkg by default after all
2019-08-21, by alfadur
build everything in vcpkg build by default
2019-08-20, by alfadur
only digest masks for masked land object
2019-08-19, by alfadur
remove per line digest logging
2019-08-19, by alfadur
copy alpha extraction to the other digest computation
2019-08-19, by alfadur
make the mask colours more liberal due to possibility that OSX/SDL2 are slightly distorting them
2019-08-19, by nemo
fix alpha index
2019-08-19, by alfadur
alpha digest test
2019-08-19, by alfadur
merge
2019-08-19, by nemo
Handle a possible linker error on macOS
2019-08-16, by raptor
gfSwitchHog+gfKing: Fix hog switching being delayed one round too many
2019-08-17, by Wuzzy
update library names
2019-08-16, by alfadur
reduce memory usage of screenshot mirroring
2019-08-16, by alfadur
Merge of 0.9.25 branch with back-grafted macOS changes
2019-08-16, by raptor
Merge 0.9.25 branch pre-macOS fixes. Discard desyncing changes at nemo's direction
2019-08-16, by raptor
Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
0.9.25
2019-08-13, by raptor
Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+
0.9.25
2019-08-13, by raptor
Add build/ directory .hgignore
0.9.25
2019-08-13, by raptor
Make hardware acceleration optional on MacOS X
0.9.25
2019-08-13, by raptor
Make color of switch arrows match the team color perfectly (was a bit too bright)
2019-08-15, by Wuzzy
Fix switching arrows overlapping with hog tags of own hog (while finger is active)
2019-08-15, by Wuzzy
just to make it build against nightly
2019-08-15, by nemo
Clean up Switch files
2019-08-15, by Wuzzy
Update icons for switch hog
2019-08-15, by Wuzzy
ensure switch sprite color is black
2019-08-15, by alfadur
update switch sprite
2019-08-15, by alfadur
Improve Switch outline, add vector files
2019-08-15, by Wuzzy
Update ChangeLog.txt and CREDITS
2019-08-15, by Wuzzy
replace jungle with ogg
2019-08-15, by alfadur
use different flag for vcpkg debug
2019-08-15, by alfadur
Remove accidental DEBUG flag in Pascal builds
2019-08-14, by Wuzzy
update sdl library name
2019-08-14, by alfadur
remove nopng from vcpkg build
2019-08-14, by alfadur
remove direct libpng dependency on windows
2019-08-14, by alfadur
Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
2019-08-13, by raptor
Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+
2019-08-13, by raptor
Add build/ directory .hgignore
2019-08-13, by raptor
Make hardware acceleration optional on MacOS X
2019-08-13, by raptor
make sure keys.csv is installed
2019-08-12, by alfadur
add background to switch animation
2019-08-12, by alfadur
add crocodile hat
2019-08-09, by alfadur
replace jungle with opus
2019-08-09, by alfadur
start gear data group implementation
2019-08-07, by alfadur
fix check for static gears
2019-08-07, by alfadur
Restrict girder placement in other land objects, too
2019-08-06, by Wuzzy
disallow placing girders over airmines and moving hogs
2019-08-06, by alfadur
add helper to find if a spite intersects gears
2019-08-06, by alfadur
ArgParsers: Remove deprecated command-line arguments
2019-08-06, by Wuzzy
Remember maximized state of game window
2019-08-06, by Wuzzy
Remember maximized state of frontend window
2019-08-06, by Wuzzy
Saucer: Restore dX after "freeze" state
2019-08-05, by Wuzzy
Fix movement stopping when activating saucer after longjump
2019-08-05, by Wuzzy
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
2019-08-05, by sheepluva
Rewrite a few CMake flag descriptions
2019-08-04, by Wuzzy
fix shader uniform access
2019-08-04, by alfadur
fix Bug 750: workaround GL2 function params const-iness issues with pas2c
2019-08-04, by sheepluva
fix condition
2019-08-03, by alfadur
transpose atlas sprites where necessary
2019-08-03, by alfadur
add function to retrieve texture data
2019-08-03, by alfadur
fix buffer sizes
2019-08-03, by alfadur
fix gear lookup allocated on stack
2019-08-03, by alfadur
ship the atlas to the gpu
2019-08-03, by alfadur
add an empty texture constructor
2019-08-03, by alfadur
Move messages queue to hedgewars-engine-messages lib
2019-08-02, by unc0rr
merge 1.0.0 beta 1 into ui-scaling branch
ui-scaling
2019-07-31, by sheepluva
implement empty gear lookup entries
2019-07-30, by alfadur
add gear lookup to the physics processor
2019-07-30, by alfadur
No longer explode dying hogs that take damage
2019-07-29, by Wuzzy
Remove hardcoded default gamepad bindings
2019-07-28, by Wuzzy
Prevent saving of demo after /lua command was used
2019-07-27, by Wuzzy
Fix incorrect German translation of "scheme" in context of URI scheme
2019-07-26, by Wuzzy
Enable "replay" button after playing a demo or saved game
2019-07-26, by Wuzzy
replace time with milliseconds
2019-07-25, by alfadur
add gear allocator
2019-07-25, by alfadur
use better contact point for inter-gear collision
2019-07-25, by alfadur
Fix bad pixel offsets in CPU flag preview
2019-07-25, by Wuzzy
Default_es: Remove Coward.ogg
2019-07-25, by Wuzzy
add time events
2019-07-25, by alfadur
Mutant: Remove excess teams if a clan has more than one team
2019-07-25, by Wuzzy
based on user feedback, the audio provided by the translator here is inappropriate. replacing with the english pending a new translation
2019-07-25, by nemo
VideoRec: Stop prerecording when /lua activates
2019-07-22, by Wuzzy
clear intermediate result structures between iterations
2019-07-25, by alfadur
Implement ipc queue which takes care of message ordering and timestamps
2019-07-25, by unC0Rr
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