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Use HW_TEAMCOLOR_ARRAY from frontlib
flibqtfrontend
2012-11-30, by unc0rr
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-29, by Chris Wong
Merge
flibqtfrontend
2012-11-30, by unc0rr
GCI: use player's name for the default team
2012-11-29, by zero579911
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
flibqtfrontend
2012-11-30, by Medo
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-29, by nemo
Some fixes
flibqtfrontend
2012-11-27, by unc0rr
Added default weaponset to frontlib hwconsts
flibqtfrontend
2012-11-27, by Medo
merge
2012-11-28, by nemo
No more crashes when running quick game
flibqtfrontend
2012-11-27, by unc0rr
GCI2012: Empty list help text (Issue 375)
2012-11-28, by Bryan Dunsmore
Try to setup weapon sets for quick game
flibqtfrontend
2012-11-26, by unc0rr
Remove limit on hedgehogs number
2012-11-28, by unc0rr
Merge from default to have recent fixes
flibqtfrontend
2012-11-26, by unc0rr
koda, koda... could have checked your claims
2012-11-26, by unc0rr
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24, by koda
Updated Slovak translation
2012-11-24, by jose1711
add ios project to physfs
2012-11-24, by koda
merge
2012-11-24, by jose1711
INSTALL and README updates
2012-11-24, by koda
physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-24, by koda
Updated Slovak translation
2012-11-23, by jose1711
Load sounds with the help of physfsrwops library
2012-11-24, by unc0rr
merge
webgl
2012-12-02, by koda
Refactor identifiers names
2012-11-23, by unc0rr
GCI2012: Check for Clang Version in CMake
webgl
2012-12-01, by koda
Refactor Clang module.
webgl
2012-12-01, by Bryan Dunsmore
Implement QAbstractFileEngine::FastReadLineExtension
2012-11-23, by unc0rr
Move version check of Clang to CMakeLists.
webgl
2012-11-30, by Bryan Dunsmore
Use alternative way of checking for file end. Also refactor this code a bit.
2012-11-23, by unc0rr
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Bring ansistrings back
2012-11-23, by unc0rr
Oops, temporary objects involved
flibqtfrontend
2012-11-26, by unc0rr
ok at least pas2c now parses allnots.......
webgl
2012-11-24, by koda
show console on win when debugging to see frontend messages
2012-11-23, by koda
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
2012-11-25, by unc0rr
update var name
webgl
2012-11-22, by koda
Oops, sorry, libphysfs.dll
2012-11-22, by unc0rr
- frontlib loads team config via physfs
flibqtfrontend
2012-11-25, by unc0rr
throw in some 'nots' trying to restore pas2c functionality
webgl
2012-11-22, by koda
- Fix saving .ini files
2012-11-22, by unc0rr
Remove debug messages
flibqtfrontend
2012-11-24, by unc0rr
updated branch
webgl
2012-11-22, by koda
revisit the debugfile section
2012-11-22, by koda
Fix some frontlib bugs
flibqtfrontend
2012-11-22, by unc0rr
moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21, by koda
Try to use map preview facilities:
flibqtfrontend
2012-11-22, by unc0rr
Follow IANA suggestions better
2012-11-22, by unc0rr
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21, by koda
Bad unC0Rr
2012-11-21, by koda
Bad koda!
2012-11-21, by unc0rr
little cmake cleanup, search installed modules first, then our own
2012-11-21, by koda
how this happened?
2012-11-21, by koda
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21, by unc0rr
Some fixes to build process
2012-11-21, by unc0rr
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21, by koda
lotsa hackery to get frontend somehow link libengine...
2012-11-21, by koda
frontlib paths
2012-11-20, by koda
fix physfs on osx, now all platforms should be happy
2012-11-20, by koda
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