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the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17, by Xeli
the most important commit of the year
2012-02-17, by koda
exploit the new setWhatsThis feature in our desktop frontend
2012-02-17, by koda
forgot begin
2012-02-17, by Xeli
Use queued signal-slot connections with HWNet class
2012-02-17, by unc0rr
ops
2012-02-17, by koda
refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-17, by koda
and of course fix build for sdl 1.2
2012-02-17, by koda
carried out some cosmetic TODOs in uTouch
2012-02-16, by koda
move the aim buttons to be above the jump button
2012-02-16, by Xeli
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16, by Xeli
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2012-02-16, by unc0rr
wops, added an extra USE_TOUCH_INTERFACE
2012-02-16, by Xeli
added translate/fade animations for OnScreenWidgets
2012-02-16, by Xeli
use realtick rather than SDL_GetTicks
2012-02-15, by Xeli
rebuild all modules each time..... :P
2012-02-15, by Xeli
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