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other tweaks for mac compilation
2009-11-28, by koda
Probably fix bug (not tested, I just checked if it builds)
2009-11-26, by unc0rr
A message to help debug
2009-11-26, by unc0rr
some tweaks in the mac compilation system
2009-11-25, by koda
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
2009-11-24, by nemo
fix build
2009-11-22, by koda
new portugese text from inu
2009-11-22, by nemo
Proper plurals for english, french updates from artart78
2009-11-21, by nemo
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
2009-11-21, by unc0rr
Teams in one clan have common ammo
2009-11-21, by unc0rr
Set AllInactive to False on falling fire
2009-11-21, by nemo
trailing mods from previous commit
2009-11-20, by koda
revert r2363's ruining the joke
2009-11-20, by nemo
A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
2009-11-20, by nemo
revamped file access and debug display
2009-11-20, by koda
universal application setup
2009-11-20, by koda
A whole ton of new french event strings from artart78
2009-11-18, by nemo
numerous additions/modifications to french translation by artart78
2009-11-17, by nemo
Some french tweaks by artart78
2009-11-16, by nemo
Fix girder on compost theme
2009-11-16, by unc0rr
Color Fix in PPC + files fallbacks
2009-11-15, by koda
forgot this file in previous commit
2009-11-15, by koda
fix chat color in ppc
2009-11-15, by koda
Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14, by unc0rr
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
2009-11-14, by nemo
fix wrong ttf blending in ppc
2009-11-14, by koda
JS patch to (really) activate Vsync
2009-11-13, by koda
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-13, by koda
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-11-11, by nemo
removes workaround except for iphone
2009-11-11, by koda
Update Ukrainian translation
2009-11-11, by unc0rr
fix keybindings in PPC
2009-11-10, by koda
unbreak build
2009-11-10, by nemo
Add check for nil gear
2009-11-10, by nemo
color works under ppc
2009-11-10, by koda
add a x86_64 mac target
2009-11-09, by koda
- Formatting changes
2009-11-09, by unc0rr
wtf is this, koda?
2009-11-09, by unc0rr
updated build files for macosx and optimization system
2009-11-06, by koda
AI knows what artillery mode is
2009-11-06, by unc0rr
Remove mostly useless comments put in to explain patch long ago.
2009-11-05, by nemo
revert previous commit to remove a wip patch
2009-11-05, by koda
update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05, by koda
fix iphone build
2009-11-05, by koda
revamped SDLh.pas
2009-11-05, by koda
move compiler directives to standard pascal
2009-11-05, by koda
Oops. Accidentally removed the scaling.
2009-11-04, by nemo
A basic Spidey hat, leave hat on when roping.
2009-11-02, by nemo
Compete loading teams/hedgehogs part from mission config
2009-11-01, by unc0rr
This massive image modification removes colour profile information and adds an alpha channel.
2009-10-30, by nemo
Add loading team parameters
2009-10-30, by unc0rr
add an uninstall target (to be tested)
2009-10-29, by koda
fix missing land on ppc
2009-10-29, by koda
other controls implementation + sdlh revisited (once again)
2009-10-26, by koda
touch control completely revamped
2009-10-25, by koda
Further work on missions editor
2009-10-25, by unc0rr
Increase AMMO_INFINITE to 100
2009-10-25, by nemo
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25, by koda
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25, by koda
Smaxx: only allow change direction when shift key is pressed
2009-10-25, by unc0rr
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