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added flake configuration also in sudden death and SDClouds for underwater
2011-01-01, by Henek
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01, by Palewolf
Updated Slovak translation
2011-01-01, by jose1711
Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01, by Palewolf
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01, by sheepluva
part #2
2011-01-01, by sheepluva
my attempt of "detach rope if the Land[] vanishes"
2011-01-01, by sheepluva
fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31, by sheepluva
fix sticky rope issue
2010-12-31, by sheepluva
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31, by sheepluva
Avoid drawing if there's a hog/object behind
2010-12-31, by Palewolf
Make flakes smaller by popular demand.
2010-12-31, by Palewolf
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
2010-12-31, by koda
merge and fix my typos
Hedgewars-iOS-1.2.2
2010-12-31, by koda
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-31, by Henek
Snow blends into land, trys to fill the gaps
2010-12-31, by Palewolf
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