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cosmetic tweak in the teamselection menu
hedgeroid
2011-08-21, by Xeli
merge
2011-08-21, by mikade
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21, by nemo
forgot to hg add the images...
hedgeroid
2011-08-21, by Xeli
HUD for Space Invasion, minor bugfix
2011-08-21, by mikade
hammer tweak
2011-08-21, by nemo
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
hedgeroid
2011-08-21, by Xeli
Add mikade and Xeli to credits
2011-08-21, by nemo
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
hedgeroid
2011-08-21, by Xeli
Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21, by nemo
few comments added
hedgeroid
2011-08-21, by Xeli
add check for other forms of flight too
2011-08-21, by nemo
added licenses
hedgeroid
2011-08-21, by Xeli
Add Lithuanian Qt translation, add Lukas to game credits
2011-08-21, by nemo
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
2011-08-20, by Xeli
New lithuanian translation
2011-08-21, by Uncharted
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
2011-08-20, by Xeli
Fix localisation of scripts
2011-08-21, by nemo
changed aiming to be triggered when touching the crosshair
hedgeroid
2011-08-19, by Xeli
Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-21, by unc0rr
small cosmetic change
hedgeroid
2011-08-19, by Xeli
This really should have been a TPoint for consistency
2011-08-20, by nemo
merge
hedgeroid
2011-08-19, by Xeli
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-20, by nemo
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
2011-08-19, by Xeli
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
2011-08-20, by nemo
Added several graphics
hedgeroid
2011-08-19, by Xeli
Special case small radius gears to try and prevent repeated collisions.
2011-08-20, by nemo
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
2011-08-19, by Xeli
teach AI about sticky mines
2011-08-20, by nemo
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