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lua api: DismissTeam(teamname)
2014-06-12, by sheepluva
lua api: SetWeapon(ammoType)
2014-06-12, by sheepluva
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12, by sheepluva
more of the same
2014-06-12, by sheepluva
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12, by sheepluva
further WIP (better error messages)
2014-06-12, by sheepluva
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12, by sheepluva
expose lfIndestructable, lfIce and lfBounce
2014-06-12, by sheepluva
Fix pas2c build
2014-06-12, by unc0rr
make enums crash-safe. and other fixes
2014-06-12, by sheepluva
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-12, by sheepluva
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11, by sheepluva
tiny lua documentation fix
2014-06-11, by sheepluva
uWorld does not require uMatrix anymore
2014-06-11, by sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-11, by sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10, by sheepluva
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