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lua api: DismissTeam(teamname)
2014-06-12, by sheepluva
lua api: SetWeapon(ammoType)
2014-06-12, by sheepluva
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12, by sheepluva
more of the same
2014-06-12, by sheepluva
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12, by sheepluva
further WIP (better error messages)
2014-06-12, by sheepluva
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12, by sheepluva
expose lfIndestructable, lfIce and lfBounce
2014-06-12, by sheepluva
Fix pas2c build
2014-06-12, by unc0rr
make enums crash-safe. and other fixes
2014-06-12, by sheepluva
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-12, by sheepluva
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11, by sheepluva
tiny lua documentation fix
2014-06-11, by sheepluva
uWorld does not require uMatrix anymore
2014-06-11, by sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-11, by sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10, by sheepluva
Fallback to old heuristic if not pit position
2014-06-11, by unc0rr
update viewlimits after screen/window resize
2014-06-10, by sheepluva
Allow barrels to spawn in U-shaped pits in stable position
2014-06-11, by unc0rr
whoops, forgot to include this file in commt
2014-06-10, by sheepluva
superminor tweaks
2014-06-10, by sheepluva
<koda> wut, chats as commit mesages?
2014-06-10, by sheepluva
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10, by sheepluva
figure out visible land tiles in advance
2014-06-10, by sheepluva
some minor tweaks and stuff
2014-06-10, by sheepluva
darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10, by sheepluva
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-10, by sheepluva
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-10, by sheepluva
small hat loading tweak
2014-06-09, by sheepluva
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09, by sheepluva
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-09, by sheepluva
committing patch from issue 798, as requested by unC0Rr
2014-06-07, by sheepluva
fix cabal build (on linux)
2014-06-07, by sheepluva
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-07, by sheepluva
Some further work on map optimizer
2014-06-05, by unc0rr
tweak untint a little (especially in connection with GrayScale)
2014-06-04, by sheepluva
theme configurable sudden death music. untested
2014-06-03, by nemo
allow teleporting outside Land[]
2014-06-01, by nemo
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01, by sheepluva
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-06-01, by sheepluva
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-31, by nemo
get rid of fpc warnings/hints
2014-05-31, by sheepluva
Fix some of issues found by coverity
2014-05-28, by unc0rr
Official racer challenge map #8
2014-05-23, by unc0rr
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-19, by unc0rr
Fix some pas2c engine warnings
2014-05-15, by unc0rr
Count number of pixels changed during draw
2014-05-14, by unc0rr
Small optimization (no need to draw last point of the path)
2014-05-14, by unc0rr
Oops, should stop coding at night
2014-05-14, by unc0rr
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-14, by unc0rr
Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-09, by unc0rr
rolling back the rest
2014-05-07, by sheepluva
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-07, by sheepluva
sekret feature (test commit)
2014-05-07, by unc0rr
- Increase limits on number of mines and explosives in game scheme
2014-05-06, by unc0rr
Drawn maps optimizer - first steps:
2014-04-30, by unc0rr
Fix crashers in rc plane code
2014-04-30, by unc0rr
Merge
2014-04-29, by unc0rr
don't search for lua 5.1 anymore
2014-04-28, by sheepluva
Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28, by unc0rr
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