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let's outsmart the compiler for no particular benefit
2012-04-02, by koda
Added hashcode function for Team to make it consistent with equals.
2012-03-31, by Medo
Remove API Level 8 dependency found by Android Lint
2012-03-30, by Medo
More clean namespace, some fixes
2012-03-30, by unc0rr
Much better types handling, work correctly with functions
2012-03-30, by unc0rr
- Treat strings as arrays of chars
2012-03-29, by unc0rr
Better deriving, some fixes
2012-03-29, by unc0rr
Resolve deferred type on dereference
2012-03-28, by unc0rr
invalidate on switch
2012-03-28, by nemo
dates are no more!
2012-03-28, by koda
ios: fix offset for 'details' table header in iphone game configuration
2012-03-28, by koda
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
2012-03-28, by koda
ios: use notifications instead of class methods (maybe tidier)
2012-03-28, by koda
At mikade's request. give scripting access to the map name prior to override.
2012-03-26, by nemo
Dig into namespaces even more
2012-03-26, by unc0rr
Just some further work
2012-03-26, by unc0rr
ios, one more grenade timer tweak
2012-03-26, by koda
i didn't even know it was possible (spotted by adam4813)
2012-03-26, by koda
ios: fix blocked preview button
2012-03-26, by koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-03-26, by koda
merge
2012-03-25, by mikade
- don't give hogs air weps when border is enabled
2012-03-25, by mikade
Added a missing loc
2012-03-25, by mikade
Add the parameters I missed the first time when I added these hooks.
2012-03-25, by mikade
- Apply unit's namespace to current scope when referencing unit name
2012-03-25, by unc0rr
Fix wrong type returned from id2C
2012-03-24, by unc0rr
Fix server thinking game is still not finished sometimes
2012-03-24, by unc0rr
wops ;i
2012-03-24, by Xeli
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
2012-03-24, by Xeli
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
2012-03-24, by Xeli
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