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this should allow overriding static maps from lua
2011-11-12, by nemo
and now it even works for sdl12 \o/
hedgeroid
2011-11-12, by Xeli
in class methods you can call [self alloc], as per objc specifications
2011-11-12, by koda
use the new SDL_CreateThread call
hedgeroid
2011-11-12, by Xeli
nevermind
2011-11-12, by koda
merge
hedgeroid
2011-11-12, by Xeli
even faster and no more warning
2011-11-12, by koda
Java side makes use of the official multitouch implementation of SDL
hedgeroid
2011-11-12, by Xeli
faster math
2011-11-12, by unc0rr
merge fix
hedgeroid
2011-11-12, by Xeli
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12, by nemo
merge...i think
hedgeroid
2011-11-12, by Xeli
Add an event mask for SDL1.2
2011-11-12, by nemo
Add hillbilly voice
2011-11-11, by nemo
Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-11, by nemo
flip some flames
2011-11-11, by nemo
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
2011-11-11, by nemo
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
2011-11-10, by nemo
further engine interaction refactoring
2011-11-11, by koda
minor updates to ServerProtocolNetwork class
2011-11-11, by koda
restore a lost view message
2011-11-11, by koda
unsquash the rescaled clouds
2011-11-10, by nemo
Improve parsing of complex references like "a^[b[c], d]"
2011-11-10, by unc0rr
Fix inifinite loops
2011-11-09, by unc0rr
Rearrange token types
2011-11-09, by unc0rr
Add more border checks
2011-11-10, by nemo
Make mazes filter use same variable as template filter
2011-11-10, by nemo
fix map/template override, remove some pointless command calls
2011-11-09, by nemo
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