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fix alpha channel in image rescaling
2012-07-07, by Stepan777
Draw bombs behind plane
2012-07-08, by nemo
Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-07, by Stepan777
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-08, by unc0rr
fix frontend for ffmpeg 0.7.13
2012-07-07, by Stepan777
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-08, by nemo
Fix compilation of hwengine on ffmpeg 0.7.13.
2012-07-07, by Stepan777
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
2012-07-26, by Medo
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-08, by nemo
fix for older ffmpeg (0.7.13)
2012-07-07, by Stepan777
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
2012-07-24, by Medo
remaining files for the Danish translation
2012-07-07, by kjpou1
When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-06, by Stepan777
Hedgeroid: Reworked player and room lists, added menus, added playername query
2012-07-23, by Medo
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-07-07, by unc0rr
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
2012-07-06, by Stepan777
Hedgeroid: More work on the lobby activity
2012-07-21, by Medo
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-07-07, by nemo
merge
2012-07-06, by Stepan777
Hedgeroid: Lobby activity improvements
2012-07-19, by Medo
unbreak grayscale
2012-07-07, by nemo
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
2012-07-19, by Medo
It is global var
2012-07-06, by unc0rr
Hedgeroid: Got the roomlist working... more or less.
2012-07-19, by Medo
Fix crash when hedgehog dies while switching from it
2012-07-05, by unc0rr
Re-Added the commandline client, but it's not compilable agains the latest frontlib
2012-07-19, by Medo
free up power for use by script
2012-07-04, by nemo
frontlib:
2012-07-19, by Medo
Allow script to set number of ammo in a crate. untested.
2012-07-04, by nemo
frontlib: Fix onRoomUpdateCb receiving a null pointer
2012-07-18, by Medo
- Don't call Length() on variable size arrays
2012-07-03, by unc0rr
Hedgeroid: Fixed multitouch breakage
2012-07-17, by Medo
Properly convert taking address of function with var parameters
2012-06-30, by unc0rr
Hedgeroid: Chat and player list work now, but everything is very much WIP
2012-07-17, by Medo
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
2012-06-30, by unc0rr
Hedgeroid: Layout experiments for the lobby page
2012-07-16, by Medo
Don't produce unnecessary and erroneous defines
2012-06-30, by unc0rr
Hedgeroid: Added experimental lobby chat
2012-07-11, by Medo
Fix the function definition issue so the function pointer format now looks correct.
2012-06-29, by xymeng
Hedgeroid: Simplified some code
2012-07-11, by Medo
Tiny optimization + formatting fix
2012-06-29, by unc0rr
frontlib: Added missing disconnect case
2012-07-11, by Medo
Convert function with var parameters declarations into #define + function which accepts pointers
2012-06-29, by unc0rr
frontlib: Added the NDK build file for Android
2012-07-10, by Medo
- Try sending remove message in 'finally' as a last resort
2012-06-28, by unc0rr
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-07-10, by Medo
ocd
2012-06-27, by nemo
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-07-05, by Medo
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