Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
update iphone port to new code from Smaxx
2010-02-04, by koda
Frontend:
2010-02-04, by smxx
Engine:
2010-02-04, by smxx
Frontend:
2010-02-04, by smxx
Frontend:
2010-02-04, by smxx
Graphics:
2010-02-04, by smxx
Server:
2010-02-04, by smxx
Correct napalm adjustment.
2010-02-04, by nemo
Engine:
2010-02-04, by smxx
Engine:
2010-02-04, by smxx
implement transition in the way i had in mind
2010-02-03, by koda
Frontend:
2010-02-03, by smxx
Fix crash in DrawTunnel
2010-02-03, by nemo
programmatically load main controller
2010-02-03, by koda
Frontend:
2010-02-01, by smxx
new graphics from Tiy and frontend is loaded in landscape mode
2010-02-01, by koda
inu's updated pt_PT translation file
2010-02-01, by koda
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-02-01, by nemo
Engine:
2010-01-31, by smxx
smaller improvements in mouse handling
2010-01-31, by koda
Engine:
2010-01-31, by smxx
Only add turn timeout for weapons that don't already have a timeout
2010-01-31, by nemo
oops. forgot skip turn
2010-01-31, by nemo
Remove king invulnerability, disable everything but teleport instead.
2010-01-31, by nemo
Pass correct gear to modifydamage in shotgun
2010-01-31, by nemo
Adjust king movement in ammoshove, give king a damage bonus
2010-01-31, by nemo
Nature theme additions by Tiy and Palewolf
2010-01-31, by nemo
Update translation files, add "King Mode"
2010-01-31, by nemo
input handling reworked, still a lot of bugs in mouse movement
2010-01-30, by koda
redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-30, by koda
LANDSCAPE ON IPHONE
2010-01-29, by koda
IOResult is a special variable
2010-01-28, by nemo
Remove inverted and useless test
2010-01-28, by nemo
adds a "factory reset" to iphone frontend
2010-01-27, by koda
Tweak load order
2010-01-27, by nemo
Rename for consistency
2010-01-26, by nemo
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26, by nemo
complete the replacement of init/free wrappers for every unit
2010-01-26, by koda
Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-26, by nemo
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-24, by koda
Palewolf's smoke traces for fire.
2010-01-24, by nemo
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
2010-01-24, by nemo
If the music is going to be wrong, it can at least irritate me less.
2010-01-24, by nemo
Some value for opacity. Did not adjust water colour.
2010-01-24, by nemo
Add Desert theme
2010-01-24, by nemo
forgot Themes CMakeLists file
2010-01-24, by nemo
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
2010-01-24, by nemo
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2010-01-24, by koda
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-24, by koda
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24, by nemo
Randomise order of play.
2010-01-24, by nemo
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-23, by koda
settings tab has now a very nice iphone-like interface
2010-01-23, by koda
updated polish translation by szczur
2010-01-20, by koda
replace initialization/finalization statements with custom init functions
2010-01-18, by koda
objc/pascal finally working
2010-01-16, by koda
code cleanup and opengles optimizations
2010-01-16, by koda
settings are applied to game launch
2010-01-15, by koda
makes freepascal code compatible with OBJFPC mode
2010-01-14, by koda
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-14, by koda
less
more
|
(0)
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
+10000
tip