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should have been just norm
2018-11-03, by alfadur
You cannot optimize integral division like this. You end up multiplying by 0, 1 or 2 instead of whole spectre of ratios.
2018-11-03, by unc0rr
fix normal offset for split points and make directions more consistent
2018-11-03, by alfadur
reorder split rectangles
2018-11-03, by alfadur
simplify normal direction check for bounds distances
2018-11-03, by alfadur
import some clarity into border distance computation
2018-11-03, by alfadur
fix typos
2018-11-03, by alfadur
a bit more simplification
2018-11-03, by alfadur
swap coordinate system
2018-11-03, by alfadur
a bit of simplification
2018-11-03, by alfadur
typofix
2018-11-03, by alfadur
Fix another typo
2018-11-03, by unc0rr
Fix typo
2018-11-03, by unc0rr
mark the center in the theme editor
2018-11-03, by alfadur
fix play area rect
2018-11-03, by alfadur
Finish porting FindPoint()
2018-11-02, by unc0rr
add an existing template to the theme editor
2018-11-02, by alfadur
add basic land template to theme editor
2018-11-02, by alfadur
fix some compile errors
2018-11-02, by alfadur
add some more rectangle convenience methods
2018-11-02, by alfadur
Move flip and mirror to outline methods
2018-11-02, by unc0rr
add polygons
2018-11-02, by alfadur
fix infinite loop in landgen
2018-11-02, by alfadur
add more rectangle methods
2018-11-02, by alfadur
Add grenka to credits for Russian translation
2018-11-02, by Wuzzy
update theme editor
2018-11-02, by alfadur
Add some useful translation checker scripts for Lua
2018-11-02, by Wuzzy
component-wise division is actually useful sometimes
2018-11-02, by alfadur
Shortened translations of map types in Russian
2018-11-02, by Grigory Ustinov
Merge unC0Rr's FindPoint() stuff
2018-11-02, by Wuzzy
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