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ACF2: Add more isHogAlive checks
2019-05-23, by Wuzzy
Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
2019-05-23, by Wuzzy
Merge alfadur's commits
2019-05-22, by Wuzzy
ACF2: Prevent cut scene from playing when own hogs are dead or about to die
2019-05-22, by Wuzzy
ACF: Add some checks before calling StoppedGear
2019-05-22, by Wuzzy
Fix health case/barrel health texture being sometimes not created
2019-05-22, by Wuzzy
disallow zero rope step
2019-05-22, by alfadur
use contains where possible
2019-05-22, by alfadur
remove RangeContains in favor of standard contains
2019-05-22, by alfadur
add rope layers
2019-05-21, by alfadur
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
2019-05-21, by Wuzzy
Fix un-selecting weapon while in multishoot allowing another attack
2019-05-21, by Wuzzy
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
2019-05-21, by Wuzzy
ACF2: Fix Lua error when hog dies during cyborg choice phase
2019-05-21, by Wuzzy
Disable Sudden Death for all A Classic Fairytale missions
2019-05-21, by Wuzzy
ACF1: Fix pastMoleHeadAnim being played twice
2019-05-21, by Wuzzy
Add error messages when calling AddHog or AddMissionHog wrongly
2019-05-20, by Wuzzy
Update German Lua translations
2019-05-20, by Wuzzy
Scenarios: Drawn games count as mission failure
2019-05-20, by Wuzzy
Speed Shoppa: Set hog dy=0 on victory
2019-05-20, by Wuzzy
Remove Wacky templates #37, #38, #43 from Large land template
2019-05-20, by Wuzzy
Update MaxHedgehogs for template #43
2019-05-20, by Wuzzy
Calculate max. recommended hog count for perlin maps
2019-05-19, by Wuzzy
Give a more accurate hedgehog limit estimate for small drawn maps
2019-05-19, by Wuzzy
Update German translation
2019-05-19, by Wuzzy
Update locale files
2019-05-19, by Wuzzy
Don't abort ready phase for moving camera with keys
2019-05-18, by Wuzzy
Refactor uInputHandler a bit
2019-05-18, by Wuzzy
Control (style): Fix scoring breakage after extra time for real
2019-05-18, by Wuzzy
Update changelog
2019-05-18, by Wuzzy
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