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- Fix a bug in map widget
2009-03-08, by unc0rr
Start refactoring some things. Frontend becomes temporarily unusable for network game
2009-03-08, by unc0rr
Fix frontend not disconnecting from server
2009-03-08, by unc0rr
Send MAP config param last
2009-03-08, by unc0rr
Patch by nemo
2009-03-08, by unc0rr
patch by nemo
2009-03-08, by unc0rr
pathc by nemo
2009-03-07, by unc0rr
loser animation by nemo
2009-03-07, by unc0rr
Cut the length of most used net packet
2009-03-07, by unc0rr
- nemo's patch: some animations, zero probability for infinite weapons
2009-03-07, by unc0rr
Update Polish translation
2009-03-06, by unc0rr
Utility icon
2009-03-05, by unc0rr
Implement kick from server by administrator
2009-03-05, by unc0rr
nemo:
2009-03-05, by unc0rr
Some work on players lists context menus
2009-03-04, by unc0rr
Pixels2 proc, which uses Land array when updating textures
2009-03-04, by unc0rr
Update some translations
2009-03-04, by unc0rr
Fake database connection with routine which marks all users as guests, when no database host was specified
2009-03-02, by unc0rr
Enable admin button when have privilege. Button does nothing yet.
2009-03-02, by unc0rr
Oops, forgot icons
2009-03-02, by unc0rr
laser beam by nemo reworked a bit by me
2009-03-02, by unc0rr
Update INSTALL
2009-03-02, by unc0rr
Fix crash when explosion is outside of the map (check was lost while refactoring)
2009-03-01, by unc0rr
oops
2009-03-01, by unc0rr
a patch :P
2009-03-01, by unc0rr
4 utilities by nemo
2009-03-01, by unc0rr
cz->cs
2009-02-27, by unc0rr
Set admin flag and send admin notification to users with rid equal to 3
2009-02-27, by unc0rr
Small optimization in net server
2009-02-26, by unc0rr
Fix pages mess when password is refused
2009-02-26, by unc0rr
Ask user password and send it to server
2009-02-26, by unc0rr
Add QCA2 checks to build system
2009-02-25, by unc0rr
Move from 'connecting' page to lobby only when account checked
2009-02-25, by unc0rr
Retrieve client password from web database and ask for it
2009-02-25, by unc0rr
ttsmj2's random teams patch
2009-02-24, by unc0rr
Server now send ASKPASSWORD command to frontend when user has web account
2009-02-24, by unc0rr
Use another event to change state from 'logging in' to 'lobby'
2009-02-24, by unc0rr
Update German translation
2009-02-24, by unc0rr
titlebar fix for Mac OS X by koda
2009-02-23, by unc0rr
Update Italian translation (and compile other translations)
2009-02-23, by unc0rr
Add working check for www account existance
2009-02-23, by unc0rr
Add options for configuring database access
2009-02-23, by unc0rr
Add options for database access
2009-02-23, by unc0rr
Implement two more missing protocol commands
2009-02-23, by unc0rr
Faster fire falling
2009-02-23, by unc0rr
Accept new NOT_READY command format
2009-02-23, by unc0rr
Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
2009-02-23, by unc0rr
Fix ready players number after a round
2009-02-23, by unc0rr
d'oh, the patch was fail
2009-02-23, by unc0rr
Nemo's patch allowing different water sprites size
2009-02-23, by unc0rr
More verbose dump
2009-02-21, by unc0rr
Fix ready players accounting
2009-02-21, by unc0rr
- Add new sounds
2009-02-21, by unc0rr
Hedgehog drops a grave on "/newgrave" command. Patch by nemo
2009-02-21, by unc0rr
lupdate-qt4
2009-02-21, by unc0rr
Patch by koda to better support Mac OS X
2009-02-21, by unc0rr
Fix team removing on PART command
2009-02-20, by unc0rr
Oops, forgot a bunch of CONFIG_PARAM
2009-02-20, by unc0rr
Prevent 'double team exiting' in egine
2009-02-20, by unc0rr
Save some more bytes in protocol
2009-02-20, by unc0rr
- Remove client teams on exit
2009-02-20, by unc0rr
Removeteam action
2009-02-20, by unc0rr
'Reduce quality' patch by nemo
2009-02-20, by unc0rr
Implement 'roundfinished' cmd on net server
2009-02-20, by unc0rr
Frontend look fixes
2009-02-19, by unc0rr
Some optimization of land texture updating
2009-02-19, by unc0rr
Fix a bug with updating
2009-02-18, by unc0rr
Split land texture into small ones:
2009-02-18, by unc0rr
More reorganization
2009-02-18, by unc0rr
Reorganize land texteure function in prepare to texture split
2009-02-18, by unc0rr
New game server:
2009-02-18, by unc0rr
Update translations
2009-02-18, by unc0rr
Move template filter to map widget (by nemo)
2009-02-17, by unc0rr
Clouds fixes by nemo
2009-02-17, by unc0rr
"connecting" page
2009-02-15, by unc0rr
Fix array overflow
2009-02-15, by unc0rr
Add Hogville map to build system
2009-02-15, by unc0rr
Templates filter by nemo
2009-02-15, by unc0rr
Finnish translation
2009-02-14, by unc0rr
- Set bamboo plinko hedgehogs limit to 48
2009-02-14, by unc0rr
New bonus box sprite
2009-02-14, by unc0rr
Fix initial room config
2009-02-14, by unc0rr
engine part of nemo's patch
2009-02-14, by unc0rr
Fix passing hedgehogs number from engine to frontend
2009-02-14, by unc0rr
frontend's part of nemo patch
2009-02-14, by unc0rr
Hogville map
2009-02-14, by unc0rr
Update nature, City and Island themes
2009-02-14, by unc0rr
New hats
2009-02-14, by unc0rr
Awesome map (yes, again)
2009-02-14, by unc0rr
Fix rope regression (unable to change angle)
2009-02-01, by unc0rr
Apply nemo's patch polished by me:
2009-02-01, by unc0rr
Custom spinbox for bonus boxes factor
2009-01-31, by unc0rr
Options for bonus box probability tuning and number of turn until sudden death
2009-01-31, by unc0rr
- Right way to handle rope ammo
2009-01-31, by unc0rr
Remove ugly hack. It's so ugly...
2009-01-30, by unc0rr
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
2009-01-30, by unc0rr
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