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- Some improvements in core
2008-04-30, by unc0rr
Better QUIT handling imlementation - reduces function return values count
2008-04-30, by unc0rr
Properly handle QUIT command. Now, we can concentrate on protocol implementation
2008-04-30, by unc0rr
- Improve server core
2008-04-30, by unc0rr
Some work on newhwserv
2008-04-30, by unc0rr
Fix version number on about page
0.9.3-release
2008-04-27, by unc0rr
Temporarily disable screenshots as they cause segfault
2008-04-27, by unc0rr
Repair cheese and volcano maps
2008-04-27, by unc0rr
Fix training
2008-04-27, by unc0rr
- Some debug info
2008-04-27, by unc0rr
Update copyright info in source files headers
2008-04-27, by unc0rr
Update version and protocol number
2008-04-27, by unc0rr
Update README and ChangeLog
2008-04-27, by unc0rr
Add win32 resource compilation under mingw (used sim-im srcs as example)
2008-04-27, by unc0rr
Fix Snow theme
2008-04-27, by unc0rr
- Fix baseball bat
2008-04-27, by unc0rr
Try new approach for netserver
2008-04-26, by unc0rr
Desert Eagle and Shotgun shot animations
2008-04-26, by unc0rr
Fix jumping hedgehog sprite
2008-04-25, by unc0rr
- Fix warning
2008-04-25, by unc0rr
One more sound
2008-04-25, by unc0rr
Mention Tyuri in copyrights and on About page
2008-04-25, by unc0rr
- Fix sounds when the turn is skipped
2008-04-25, by unc0rr
Use more sounds
2008-04-25, by unc0rr
- New statistics
2008-04-24, by unc0rr
Hedgehog death animation
2008-04-24, by unc0rr
- Use more sounds
2008-04-24, by unc0rr
- Some more sounds
2008-04-24, by unc0rr
- Fix introduced bug with hh physics
2008-04-24, by unc0rr
Use some more sounds
2008-04-24, by unc0rr
Merge some more sounds
2008-04-24, by unc0rr
Fix hedgehog-on-rope animation
2008-04-22, by unc0rr
Fix shotgun disappering when shooting
2008-04-22, by unc0rr
Add doc desribing use cases of voice sounds
2008-04-22, by unc0rr
Remove old themes
2008-04-22, by unc0rr
Repair round statistics
2008-04-22, by unc0rr
Oops
2008-04-22, by unc0rr
- Fix braindead shotgun shot arithmetics
2008-04-22, by unc0rr
- Fix too long delay between shotgun and deagle shots
2008-04-21, by unc0rr
Animate baseball bat attack
2008-04-21, by unc0rr
Teleport animation
2008-04-20, by unc0rr
Handle the case when the room is already created by someone else
2008-04-19, by unc0rr
Introduce function to atomically change both lists
2008-04-19, by unc0rr
Remove deprecated files
2008-04-19, by unc0rr
Start work on standalone server in Haskell
2008-04-18, by unc0rr
Fix a warning
2008-04-18, by unc0rr
Use blowtorch sprites
2008-04-17, by unc0rr
Fix bug with handling keys while it is AI's turn
2008-04-15, by unc0rr
Add sprite for pickhammer
2008-04-13, by unc0rr
Also, repair weapon count show in ammo menu
2008-04-13, by unc0rr
Repair weapon name show in ammo menu
2008-04-13, by unc0rr
Get rid of DXOutText call
2008-04-13, by unc0rr
Get rid if deprecated Surface parameter of Draw* calls
2008-04-13, by unc0rr
Fix warnings
2008-04-13, by unc0rr
Fix broken logic for the new parachute feature
2008-04-13, by unc0rr
Remove tailing spaces in some places
2008-04-12, by unc0rr
- Fix hedgehog moveing direction after being shot by shotgun
2008-04-12, by unc0rr
- Small formatting changes
2008-04-12, by unc0rr
Automatically use parachute when vertical speed is high enough
2008-04-12, by unc0rr
- Use baseball-in-hand sprite
2008-04-05, by unc0rr
Test commit (set svn:eol-style to native)
2008-04-02, by unc0rr
Update some copyright info
2008-04-02, by unc0rr
- Fix counting damage given to mines
2008-04-01, by unc0rr
- Add statistics info for ammo used in step and whether it is damaging ammo
2008-04-01, by unc0rr
Use 'first blood' sound
2008-04-01, by unc0rr
Fix tunnel drawing (specially for desert eagle)
2008-04-01, by unc0rr
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
2008-03-29, by unc0rr
By Tiyuri:
2008-03-25, by unc0rr
Use hedgehog with air attack weapon sprite
2008-03-25, by unc0rr
- Use hedgehog jumping sprite
2008-03-25, by unc0rr
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
2008-03-25, by unc0rr
Use 'rope gun' sprite
2008-03-24, by unc0rr
Use 'regular standing' and 'rope swing' hedgehog sprites
2008-03-24, by unc0rr
Fix fall without damage trick, which could be performed with not attached rope
2008-03-23, by unc0rr
Fix bug allowing to make stacks of hedgehogs with teleport
2008-03-23, by unc0rr
Fix drill bug
2008-03-21, by unc0rr
Fix accessing to freed memory
2008-03-21, by unc0rr
Sprites update by Tiyuri
2008-03-20, by unc0rr
Use sounds 'stupid' and 'missed'
2008-03-14, by unc0rr
Start implementing better statistics implementation (does nothing yet)
2008-03-14, by unc0rr
Fix potentional syncronizing bug
2008-03-14, by unc0rr
Fix memory corrupt due to wrong parameter in sizeof()
2008-03-13, by unc0rr
Forgot to svn add file :P
2008-03-11, by unc0rr
Snow theme and some sprites update by Tiyuri
2008-03-10, by unc0rr
Fix hedgehogs switching hang
2008-03-09, by unc0rr
Fix arithmetics
2008-03-08, by unc0rr
2 frames demo flake
2008-03-07, by unc0rr
Finish flakes implementation
2008-03-07, by unc0rr
Flakes concept, still need some development
2008-03-07, by unc0rr
Oops, forgot a file
2008-03-07, by unc0rr
- Use cloud as 'visual gear'
2008-03-07, by unc0rr
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
2008-03-07, by unc0rr
- 'Incoming!' shout when the plane appears
2008-03-07, by unc0rr
- Your hedgehogs says you: "Yes, sir"
2008-03-07, by unc0rr
- Commit voice sounds by Stephen Alexander
2008-03-07, by unc0rr
Fix teleportation bug spotted by Tiyuri
2008-03-07, by unc0rr
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
2008-03-05, by unc0rr
Tiyuri
2008-03-04, by unc0rr
Set svn:eol-style to native
2008-03-04, by unc0rr
Oops, forgot to svn add theme contents
2008-03-04, by unc0rr
- Massive images update by Tiyuri
2008-03-04, by unc0rr
Polish translation by Maciej MroziĊski
2008-02-27, by unc0rr
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
2008-02-25, by unc0rr
Make high jump behaviour like in worms (back somersault)
2008-02-25, by unc0rr
- More accurate rope collision detection
2008-02-24, by unc0rr
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-02-22, by unc0rr
- Bring back usual console look
2008-02-21, by unc0rr
Some bugfixing
2008-02-21, by unc0rr
Start console OpenGL reincarnation
2008-02-21, by unc0rr
- Handle new command in game record and net
2008-02-05, by unc0rr
- New command 'set weapon'
2008-02-05, by unc0rr
Full support for out-of-source build
2008-02-03, by unc0rr
First steps to support out-of-source build
2008-02-02, by unc0rr
- Store sky color in theme cfg file
2008-02-01, by unc0rr
Hopefully finish freebsd port
2008-01-31, by unc0rr
Try to prepare freebsd port for 0.9.2. Not finished yet.
2008-01-30, by unc0rr
Solve problem with crosshairs
2008-01-28, by unc0rr
Convert the rest of rotated sprites to be rotated by OpenGL
2008-01-28, by unc0rr
- Some optimizations
2008-01-28, by unc0rr
Add alpha-channel to maps
2008-01-28, by unc0rr
- Reanimate Volcano theme
2008-01-28, by unc0rr
Don't update all land texture when drawing tunnel (saves video throughput)
2008-01-28, by unc0rr
- Enable back console (doesn't render yet)
2008-01-28, by unc0rr
- Add alpha-channel to all sprites left
2008-01-27, by unc0rr
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27, by unc0rr
Store Land surface in memory:
2008-01-27, by unc0rr
Introduce UpdateLandTexture function to update just parts of surface
2008-01-27, by unc0rr
- Update land texture after explosions
2008-01-27, by unc0rr
Fix a bug introduced in previous revision (accidental delete of land surface)
2008-01-27, by unc0rr
Now game looks almost like it did before switching to OpenGL
2008-01-27, by unc0rr
Add alpha-channel to horizont sprites
2008-01-27, by unc0rr
More sprites are visible
2008-01-27, by unc0rr
Now hedgehogs are seen on map :)
2008-01-27, by unc0rr
Now land texture renders properly
2008-01-27, by unc0rr
Enable back fps counter
2008-01-26, by unc0rr
- Start conveting pngs to have alpha-channel
2008-01-26, by unc0rr
Enable water waves back
2008-01-26, by unc0rr
Respect alpha channel
2008-01-25, by unc0rr
Now show sprites too
2008-01-25, by unc0rr
Some further work on switching to OpenGL rendering
2008-01-25, by unc0rr
Start conversion to OpenGL rendering
2008-01-25, by unc0rr
Some changelog fixes
0.9.2-release
2008-01-22, by unc0rr
manual added
2008-01-22, by displacer
Update README
2008-01-22, by unc0rr
gcc 4.3 fixes
2008-01-22, by displacer
Add misc files from my working copy
2008-01-21, by unc0rr
delimiter changed
2008-01-21, by displacer
hhnum regression fix
2008-01-21, by displacer
Perform small optimization of sqrt
2008-01-20, by unc0rr
- Remove debug
2008-01-20, by unc0rr
Some debug stuff
2008-01-20, by unc0rr
More verbose awareness message
2008-01-20, by unc0rr
Oops, this is right fix for assert
2008-01-20, by unc0rr
- Small cleanup
2008-01-20, by unc0rr
name fix
2008-01-20, by displacer
Ignore many files, created by build system
2008-01-20, by unc0rr
Fix infinity.png not to stretch
2008-01-20, by unc0rr
More changelog fix
2008-01-20, by unc0rr
Some fixes
2008-01-20, by unc0rr
Fix version number
2008-01-20, by unc0rr
Update changelog
2008-01-20, by unc0rr
Translation fixes
2008-01-20, by unc0rr
missing header
2008-01-20, by displacer
tr()s everywhere
2008-01-20, by displacer
More translation updates
2008-01-20, by unc0rr
strange tr()
2008-01-20, by displacer
Fix all issues with make package_source on my system
2008-01-20, by unc0rr
Update russian translations
2008-01-20, by unc0rr
can not save Default weapon set
2008-01-20, by displacer
delete weapon set should work fine now
2008-01-20, by displacer
Switch back to SelWeaponWidgets everywhere
2008-01-20, by unc0rr
- Use shotgun training as more attractive than the second one with bazooka
2008-01-20, by unc0rr
Oops, forgot file
2008-01-20, by unc0rr
- Add 'Delete' button to demos and saves pages
2008-01-20, by unc0rr
- Fix layout on options page
2008-01-20, by unc0rr
delete weapon button added
2008-01-20, by displacer
edit weapons is really edit now
2008-01-20, by displacer
New infinity picture
2008-01-20, by unc0rr
Last template for now
2008-01-19, by unc0rr
And... one more
2008-01-19, by unc0rr
LandTemplates++
2008-01-19, by unc0rr
+1 land template
2008-01-19, by unc0rr
One more crazy land template
2008-01-19, by unc0rr
One more land template (pretty good IMO)
2008-01-19, by unc0rr
Use new ammo icon for switching tool
2008-01-18, by unc0rr
New animated switching sign
2008-01-18, by unc0rr
Try to fix SDL problem
2008-01-17, by unc0rr
missing header fix
2008-01-15, by displacer
There is weapon scheme combo also on pageSimpleGame
2008-01-14, by unc0rr
Make team health bar surface transparent
2008-01-14, by unc0rr
weapon names transmitted over network
2008-01-12, by displacer
"Default" weapon is now default :)
2008-01-12, by displacer
- Fix undefinite function result
2008-01-11, by unc0rr
- Revert previous debug things
2008-01-11, by unc0rr
Fix previous commit
2008-01-11, by unc0rr
Some debug stuff
2008-01-11, by unc0rr
pre-alpha network weapons selection
2008-01-11, by displacer
working multiplayer weapons combo
2008-01-09, by displacer
update weapons combo fixed
2008-01-09, by displacer
working save weapons to file
2008-01-08, by displacer
prepare weapons combo
2008-01-07, by displacer
code size reduse
2008-01-07, by displacer
Better tags switching sequence
2007-12-30, by unc0rr
Finally, get rid of large stupid StoreSurface
2007-12-30, by unc0rr
The rest of stuff converted to sprites
2007-12-30, by unc0rr
Convert some stuff to sprites
2007-12-30, by unc0rr
Header cleanup in hwform.cpp
2007-12-26, by unc0rr
- Header cleanup in game.cpp
2007-12-26, by unc0rr
Teleport ammo picture added
2007-12-26, by unc0rr
some copy/paste code removed
2007-12-20, by displacer
select default and save weapons added
2007-12-20, by displacer
Some misc fixes
2007-12-19, by unc0rr
working weapons select
2007-12-19, by displacer
. is needed for cmake
2007-12-19, by displacer
Qt 4.3 version only style define
2007-12-19, by displacer
Move map view also when we have no window focus
2007-12-17, by unc0rr
Save some vertical pixels using fewer margin in HWMapContainer
2007-12-17, by unc0rr
Fix AI breaking demos and saves in some cases
2007-12-16, by unc0rr
Remake widgets layout on PageNetServer
2007-12-16, by unc0rr
Save and restore window size
2007-12-16, by unc0rr
- Save after save now works
2007-12-16, by unc0rr
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
2007-12-15, by unc0rr
Actually pass host and port values to NetConnect method
2007-12-15, by unc0rr
Fix project and translate more entries
2007-12-15, by unc0rr
Update translation
2007-12-15, by unc0rr
- Share much code between models
2007-12-15, by unc0rr
UDP server list model
2007-12-15, by unc0rr
Abstract HWForm from custom PageNet implementation
2007-12-15, by unc0rr
Start move from custom widgets to custom models
2007-12-15, by unc0rr
Fully implement www server list via model
2007-12-15, by unc0rr
"QT" is "Qt" really
2007-12-15, by unc0rr
- Parse new XML from www (now valid)
2007-12-15, by unc0rr
Unregister server in servers list when the game is started
2007-12-14, by unc0rr
- Simplify net game objects relationship
2007-12-14, by unc0rr
- Fix some stupid object casts
2007-12-14, by unc0rr
Make use of server port option
2007-12-14, by unc0rr
Basic concept for net server options page (subject to change)
2007-12-13, by unc0rr
Fix network game bug caused by recent protocol changes
2007-12-13, by unc0rr
- Temporary set delimiter to *, as \t seems to be endline now in Qt
2007-12-13, by unc0rr
Finish asking host/port dialog implementation
2007-12-13, by unc0rr
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