------------------- ABOUT ----------------------
--
-- This is the mission to acquire the last part.
-- This mission is the cameo of Professor Hogevil
-- who has took hostages H and Dr. Cornelius.
-- The hero has to defeat him and his thugs.
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
----------------- VARIABLES --------------------
-- globals
local missionName = loc("The last encounter")
-- dialogs
local dialog01 = {}
-- missions objectives
local goals = {
[dialog01] = {missionName, loc("The final part"), loc("Defeat Professor Hogevil!") .. "|" .. loc("Mines time: 1.5 seconds"), 1, 4500},
}
-- crates
local teleportCrate = {x = 1935, y = 1830}
local drillCrate = {x = 3810, y = 1705}
local batCrate = {x = 1975, y = 1830}
local blowtorchCrate = {x = 1520, y = 1950}
local cakeCrate = {x = 325, y = 1500}
local ropeCrate = {x = 1860, y = 500}
local pickHammerCrate = {x = 1900, y = 400}
-- hogs
local hero = {}
local paoth1 = {}
local paoth2 = {}
local professor = {}
local thug1 = {}
local thug2 = {}
local thug3 = {}
local thug4 = {}
local thug5 = {}
local thug6 = {}
local thug7 = {}
local thugs = { thug1, thug2, thug3, thug4, thug5, thug6, thug7 }
-- teams
local teamA = {}
local teamB = {}
local teamC = {}
local teamD = {}
-- hedgehogs values
hero.name = loc("Hog Solo")
hero.x = 520
hero.y = 871
hero.dead = false
paoth1.name = loc("H")
paoth1.x = 3730
paoth1.y = 1538
paoth2.name = loc("Dr. Cornelius")
paoth2.x = 3800
paoth2.y = 1538
professor.name = loc("Prof. Hogevil")
professor.dead = false
thug1.x = 1265
thug1.y = 1465
thug1.health = 70
thug2.x = 2035
thug2.y = 1380
thug2.health = 95
thug3.x = 1980
thug3.y = 863
thug3.health = 35
thug3.turnLeft = true
thug4.x = 2830
thug4.y = 2007
thug4.health = 80
thug5.x = 2890
thug5.y = 2007
thug5.health = 80
thug6.x = 2940
thug6.y = 2007
thug6.health = 80
thug7.x = 2990
thug7.y = 2007
thug7.health = 80
teamA.name = loc("Hog Solo")
teamA.color = -6
teamB.name = loc("PAotH")
teamB.color = teamA.color
teamC.name = loc("Professor's Team")
teamC.color = -2
teamD.name = loc("Professor")
teamD.color = -2
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
Seed = 1
TurnTime = 25000
CaseFreq = 0
MinesNum = 0
MinesTime = 1500
Explosives = 0
HealthCaseAmount = 50
-- gfTagTeam makes it easier to skip the PAotH team
GameFlags = gfTagTeam
-- Disable Sudden Death
HealthDecrease = 0
WaterRise = 0
Map = "death01_map"
Theme = "Hell"
-- Hero
teamA.name = AddMissionTeam(teamA.color)
hero.gear = AddMissionHog(100)
hero.name = GetHogName(hero.gear)
AnimSetGearPosition(hero.gear, hero.x, hero.y)
-- PAotH (passive team)
teamB.name = AddTeam(teamB.name, teamB.color, "Earth", "Island", "Default_qau", "cm_galaxy")
SetTeamPassive(teamB.name, true)
paoth1.gear = AddHog(paoth1.name, 0, 100, "hair_yellow")
AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y)
HogTurnLeft(paoth1.gear, true)
SetGearAIHints(paoth1.gear, aihDoesntMatter)
paoth2.gear = AddHog(paoth2.name, 0, 100, "Glasses")
AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y)
HogTurnLeft(paoth2.gear, true)
SetGearAIHints(paoth2.gear, aihDoesntMatter)
-- Professor's Team (computer enemy)
teamC.name = AddTeam(teamC.name, teamC.color, "eyecross", "Island", "Default_qau", "cm_sine")
professor.bot = AddHog(professor.name, 1, 300, "tophats")
AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y)
HogTurnLeft(professor.bot, true)
professor.gear = professor.bot
for i=1,table.getn(thugs) do
thugs[i].gear = AddHog(string.format(loc("Thug #%d"), i), 1, thugs[i].health, "war_desertgrenadier1")
AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y)
HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft)
end
-- Professor (special team for cut sequence only)
teamD.name = AddTeam(teamD.name, teamD.color, "star", "Island", "Default_qau", "cm_sine")
professor.human = AddHog(professor.name, 0, 300, "tophats")
-- hog will be removed and replaced by professor.bot after cut sequence
AnimSetGearPosition(professor.human, hero.x + 70, hero.y)
HogTurnLeft(professor.human, true)
initCheckpoint("death01")
AnimInit(true)
AnimationSetup()
end
function onGameStart()
ShowMission(unpack(goals[dialog01]))
HideMission()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onEnemiesDeath, {hero.gear}, enemiesDeath, {hero.gear}, 0)
-- add crates
SpawnSupplyCrate(teleportCrate.x, teleportCrate.y, amTeleport)
SpawnSupplyCrate(drillCrate.x, drillCrate.y, amTeleport)
SpawnSupplyCrate(drillCrate.x, drillCrate.y, amDrill)
SpawnSupplyCrate(batCrate.x, batCrate.y, amBaseballBat)
SpawnSupplyCrate(blowtorchCrate.x, blowtorchCrate.y, amBlowTorch)
SpawnSupplyCrate(cakeCrate.x, cakeCrate.y, amCake)
SpawnSupplyCrate(ropeCrate.x, ropeCrate.y, amRope)
SpawnSupplyCrate(pickHammerCrate.x, pickHammerCrate.y, amPickHammer)
SpawnHealthCrate(cakeCrate.x + 40, cakeCrate.y)
SpawnHealthCrate(blowtorchCrate.x + 40, blowtorchCrate.y)
-- add explosives
AddGear(1900, 850, gtExplosives, 0, 0, 0, 0)
AddGear(1900, 800, gtExplosives, 0, 0, 0, 0)
AddGear(1900, 750, gtExplosives, 0, 0, 0, 0)
AddGear(1900, 710, gtExplosives, 0, 0, 0, 0)
AddGear(698, 1544, gtExplosives, 0, 0, 0, 0)
-- add mines
AddGear(3520, 1650, gtMine, 0, 0, 0, 0)
AddGear(3480, 1680, gtMine, 0, 0, 0, 0)
AddGear(3440, 1690, gtMine, 0, 0, 0, 0)
AddGear(3400, 1710, gtMine, 0, 0, 0, 0)
AddGear(2100, 1730, gtMine, 0, 0, 0, 0)
AddGear(2150, 1730, gtMine, 0, 0, 0, 0)
AddGear(2200, 1750, gtMine, 0, 0, 0, 0)
AddGear(1891, 1468, gtMine, 0, 0, 0, 0)
-- add girders
PlaceGirder(3770, 1370, 4)
PlaceGirder(3700, 1460, 6)
PlaceGirder(3840, 1460, 6)
-- add ammo
-- hero ammo
AddAmmo(hero.gear, amRope, 2)
AddAmmo(hero.gear, amBazooka, 3)
AddAmmo(hero.gear, amParachute, 1)
AddAmmo(hero.gear, amGrenade, 6)
AddAmmo(hero.gear, amDEagle, 4)
AddAmmo(hero.gear, amSkip, 100)
local bonus = tonumber(getBonus(3))
if bonus > 0 then
SetHealth(hero.gear, 120)
AddAmmo(hero.gear, amLaserSight, 1)
saveBonus(3, bonus-1)
end
-- evil ammo
AddAmmo(professor.gear, amRope, 4)
AddAmmo(professor.gear, amBazooka, 8)
AddAmmo(professor.gear, amSwitch, 100)
AddAmmo(professor.gear, amGrenade, 8)
AddAmmo(professor.gear, amDEagle, 8)
HideHog(professor.bot)
AddAnim(dialog01)
SendHealthStatsOff()
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onAmmoStoreInit()
SetAmmo(amCake, 0, 0, 0, 1)
SetAmmo(amTeleport, 0, 0, 0, 1)
SetAmmo(amBaseballBat, 0, 0, 0, 4)
SetAmmo(amBlowTorch, 0, 0, 0, 1)
SetAmmo(amRope, 0, 0, 0, 2)
SetAmmo(amPickHammer, 0, 0, 0, 1)
SetAmmo(amDrill, 0, 0, 0, 1)
end
function onGearDelete(gear)
if gear == hero.gear then
hero.dead = true
elseif gear == professor.gear then
professor.dead = true
end
end
function onPreciseLocal()
if GameTime > 3000 then
SetAnimSkip(true)
end
end
-------------- EVENTS ------------------
function onHeroDeath(gear)
if hero.dead then
return true
end
return false
end
function onEnemiesDeath(gear)
local allDead = true
if GetHealth(hero.gear) and professor.dead then
for i=1,table.getn(thugs) do
if GetHealth(thugs[i]) then
allDead = false
break
end
end
else
allDead = false
end
return allDead
end
-------------- ACTIONS ------------------
function heroDeath(gear)
SendStat(siGameResult, string.format(loc("%s lost, try again!"), hero.name))
SendStat(siCustomAchievement, loc("To win the game you have to eliminate Professor Hogevil."))
sendSimpleTeamRankings({teamC.name, teamA.name, teamB.name})
EndGame()
end
function enemiesDeath(gear)
saveCompletedStatus(6)
SendStat(siGameResult, loc("Congratulations, you won!"))
SendStat(siCustomAchievement, loc("You have successfully eliminated Professor Hogevil."))
SendStat(siCustomAchievement, loc("You have rescued H and Dr. Cornelius."))
SendStat(siCustomAchievement, loc("You have acquired the last device part."))
SendStat(siCustomAchievement, loc("Now go and play the menu mission to complete the campaign."))
sendSimpleTeamRankings({teamA.name, teamB.name, teamC.name})
EndGame()
end
-------------- ANIMATIONS ------------------
function Skipanim(anim)
startBattle()
end
function AnimationSetup()
local profDiedOnMoon = GetCampaignVar("ProfDiedOnMoon") == "1"
-- DIALOG01, GAME START, INTRODUCTION
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere on the uninhabitable Death Planet ..."), 5000}})
table.insert(dialog01, {func = AnimSay, args = {professor.human, string.format(loc("Welcome, %s, surprised to see me?"), hero.name), SAY_SAY, 4000}})
if profDiedOnMoon then
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("After you left the moon, my other loyal minions came and resurrected me so I could complete my master plan."), SAY_SAY, 6000}})
else
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("As you can see I have survived our last encounter and I had time to plot my master plan!"), SAY_SAY, 4000}})
end
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("I've thought that the best way to get the device is to let you collect most of the parts for me!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, now I got the last part and I have your friends captured."), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Will you give me the other parts?"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I will never hand you the parts!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimWait, args = {professor.human, 3000}})
if profDiedOnMoon then
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SHOUT, 4000}})
else
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SAY, 4000}})
end
table.insert(dialog01, {func = startBattle, args = {}})
end
-------------- OTHER FUNCTIONS -----------------
function startBattle()
ShowMission(unpack(goals[dialog01]))
AddVisualGear(GetX(professor.human), GetY(professor.human), vgtExplosion, 0, false)
HideHog(professor.human)
RestoreHog(professor.bot)
AddVisualGear(GetX(professor.bot), GetY(professor.bot), vgtExplosion, 0, false)
PlaySound(sndWarp)
SetGearMessage(hero.gear, 0)
AnimSwitchHog(professor.gear)
FollowGear(professor.gear)
EndTurn(true)
end