share/hedgewars/Data/Missions/Training/User_Mission_-_Nobody_Laugh.lua
author unc0rr
Sat, 14 Nov 2015 17:39:45 +0300
changeset 11385 ff0fa38bdb18
parent 11266 6e1aa1144a2b
permissions -rw-r--r--
Some WIP

--------------------------------------
-- NOBODY LAUGH
-- a hilarious (not really) adventure
--------------------------------------

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")

local hhs = {}

function onGameInit()

	Seed = 0
	GameFlags = gfInfAttack + gfPerHogAmmo +gfDisableWind
	SuddenDeathTurns = 9999
	TurnTime = 180000
	CaseFreq = 0
	MinesNum = 0
	Explosives = 0
	Map = "Bath"
	Theme = "Nature"

	AddTeam(loc("Nameless Heroes"), 14483456, "eyecross", "Wood", "HillBilly", "cm_birdy")
	hhs[1] = AddHog(loc( "Hunter" ), 0, 1, "Skull")
	SetGearPosition(hhs[1], 1267, 451)
	hhs[2] = AddHog(loc("Drowner"), 0, 31, "mp3")
	SetGearPosition(hhs[2], 1332, 451)

	AddTeam(loc("Clowns"), 1175851, "Duck2", "Tank", "Mobster", "cm_spider")
	hhs[3] = AddHog(loc("Poison"), 5, 100, "WhySoSerious")
	SetGearPosition(hhs[3], 1133, 446)
	hhs[4] = AddHog(loc("Bobo"), 5, 100, "clown")
	SetGearPosition(hhs[4], 1215, 553)
	hhs[5] = AddHog(loc("Copper"), 5, 10, "clown-copper")
	SetGearPosition(hhs[5], 414, 376)
	hhs[6] = AddHog(loc("Derp"), 5, 100, "clown-crossed")
	SetGearPosition(hhs[6], 1590, 886)
	hhs[7] = AddHog(loc("Eckles"), 5, 100, "clown-copper")
	SetGearPosition(hhs[7], 772, 754)
	hhs[8] = AddHog(loc("Frank"), 5, 50, "clown-copper")
	SetGearPosition(hhs[8], 1688, 714)
	hhs[9] = AddHog(loc("Harry"), 5, 50, "clown-copper")
	SetGearPosition(hhs[9], 1932, 837)
	hhs[10] = AddHog(loc("Igmund"), 5, 50, "WhySoSerious")
	SetGearPosition(hhs[10], 1601, 733)

end

function onGameStart()

	AddAmmo(enemy, amAirAttack, 100)

	ShowMission(	loc("Nobody Laugh"),
					loc("User Challenge"),
					loc("Eliminate the enemy before the time runs out")
					, 0, 0
				)

	-- GIRDERS
	PlaceGirder(1212, 710, 7)
	PlaceGirder(1215, 570, 4)
	PlaceGirder(1288, 520, 2)
	PlaceGirder(1184, 468, 4)
	PlaceGirder(1344, 468, 4)
	PlaceGirder(1247, 346, 4)

	PlaceGirder(667, 438, 4)
	PlaceGirder(507, 438, 4)
	PlaceGirder(434, 487, 2)
	PlaceGirder(505, 537, 4)
	PlaceGirder(665, 537, 4)
	PlaceGirder(737, 487, 2)

	PlaceGirder(416, 465, 6)
	PlaceGirder(1415, 378, 6)
	PlaceGirder(1300, 625, 3)
	PlaceGirder(1359, 566, 3)
	PlaceGirder(1436, 538, 0)
	PlaceGirder(1505, 468, 4)

	------ AMMO CRATE LIST ------
	tempG = SpawnAmmoCrate(1242, 315, amBaseballBat)
	tempG = SpawnAmmoCrate(1309, 315, amAirAttack)
	tempG = SpawnAmmoCrate(144, 895, amAirAttack)
	tempG = SpawnAmmoCrate(664, 699, amIceGun)
	tempG = SpawnAmmoCrate(1572, 444, amFirePunch)
	tempG = SpawnAmmoCrate(1574, 382, amDynamite)

	------ UTIL CRATE LIST ------
	tempG = SpawnUtilityCrate(654, 513, amParachute)
	tempG = SpawnUtilityCrate(1569, 413, amParachute)

	-- HOG AMMO
	AddAmmo(hhs[1],amParachute,1)
	AddAmmo(hhs[1],amHammer,1)
	AddAmmo(hhs[2],amWhip,1)

	for i = 3, 10 do
		AddAmmo(hhs[i], amDEagle, 100)
		AddAmmo(hhs[i], amShotgun, 100)
		AddAmmo(hhs[i], amGrenade, 100)
		AddAmmo(hhs[i], amBazooka, 100)
		AddAmmo(hhs[i], amDrill, 100)
	end

end

function onNewTurn()
	SetWind(100)
end

function onAmmoStoreInit()

	SetAmmo(amBaseballBat, 0, 0, 0, 1)
	SetAmmo(amAirAttack, 0, 0, 0, 1)
	SetAmmo(amFirePunch, 0, 0, 0, 1)
	SetAmmo(amDynamite, 0, 0, 0, 1)
	SetAmmo(amHammer, 0, 0, 0, 1)
	SetAmmo(amIceGun, 0, 0, 0, 1)

	SetAmmo(amParachute, 0, 0, 0, 1)

	SetAmmo(amSwitch, 9, 0, 0, 0)
	SetAmmo(amSkip, 9, 0, 0, 0)

end

------------------------------
--                  I'm in         whitesppaaaaaaaaaacceeeee           :D
------------------------------