--Created by Patrick Nielsen
--It's been so fun to create this, your welcome to contact me at Trivkz@gmail.com
--
--I've tried to keep the code as clear as possible and with comments.
--But as English is not my first language there may be spelling / grammar mistakes.
--
--I know there need to be more "tutorial" specefic messages, but I had a hard timer figuring out what to type / what would be the best technical description.
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Utils.lua") -- For the gearIsInBox function, wrote my own, but decided it was a waste to include it
local Player = nil -- Pointer to hog created in: onGameInit
local Target = nil -- Pointer to target hog
local GameLost = false -- You lost the game
local Objective = false -- Get to the target
local WaitTime = 10000 -- Wait 10sec before quit
local FollowTime = 1500 -- For use with FollowGear
local FollowingGear = false
local BaseballIntro = false -- Fail safe for ticker
local TargetNumber = 0 -- The current target number
local TargetPos = {} -- Tabel of targets
local Timers = {}
local GetTime = 0
TargetPos[ 1 ] = { X = 1100, Y = 1100, Message = loc("Now find the next target! |Tip: Normally you lose health by falling down, so be careful!") }
TargetPos[ 2 ] = { X = 1500, Y = 1490, Message = loc("You're getting pretty good! |Tip: When you shorten you rope you move faster! |and when you lengthen it you move slower") }
TargetPos[ 3 ] = { X = 2200, Y = 800, Message = loc("The next one is pretty hard! |Tip: You have to do multiple swings!") }
TargetPos[ 4 ] = { X = 2870, Y = 400, Message = loc("I don't know how you did that.. But good work! |The next one should be easy as cake for you!") }
TargetPos[ 5 ] = { X = 4000, Y = 1750, Message = "" }
TargetPos[ 6 ] = { Modifier = true, Func = function() -- Last target is ALWAYS the "winning" target!
Info( loc("Congratulations"), loc("Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"), 0 ) -- Congrats
HogSay( Player, loc("Victory!"), SAY_SHOUT) -- You win!
PlaySound( sndVictory )
if TurnTimeLeft >= 250000 then -- If you very fast, unlock the ahievement "Rope Master!"
AddCaption( loc( "Achievement Unlocked" ) .. ": " .. loc( "Rope Master!" ),0xffba00ff,capgrpAmmoinfo )
PlaySound( sndHomerun )
end
Objective = true
end }
function Info( Title, Text, Icon ) -- I made a small wrapper to ease the process
ShowMission( loc("Rope Training"), Title, Text, Icon, 0 )
end
function NewFollowGear( Gear )
FollowingGear = true
FollowGear( Gear )
end
function SpawnTarget( PosX, PosY )
Target = AddGear( 0, 0, gtTarget, 0, 0, 0, 0 ) -- Create a new target
SetGearPosition( Target, PosX, PosY ) -- Set the position of the target
NewFollowGear( Target )
end
function AutoSpawn() -- Auto spawn the next target after you've killed the current target!
TargetNumber = TargetNumber + 1
if TargetPos[ TargetNumber ].Modifier then -- If there is a modifier, run the function, only used in the winning target!
TargetPos[ TargetNumber ].Func()
return true
end
if TargetNumber > 1 then
Info(loc("Aiming Practice"), TargetPos[ TargetNumber - 1 ].Message, -amRope )
end
SpawnTarget( TargetPos[ TargetNumber ].X, TargetPos[ TargetNumber ].Y ) -- Spawn target on the next position
end
function InRange( Gear, PosX, PosY, Distance ) -- Fix as the default function didn't do quite what I needed
GearX, GearY = GetGearPosition( Gear )
return GearX >= PosX - Distance and GearX <= PosX + Distance and GearY >= PosY and GearY - Distance <= PosY + Distance
end
function CheckPosition( Hog, Distance ) -- Show a message when you get close to the current target!
if (not BaseballIntro and not Objective) and (CurrentHedgehog ~= nil) then --Fail safe check
if InRange( Hog, 1100, 1100, Distance ) then -- Check if the player is within predefined position of the first target
BaseballIntro = true
Info(loc("Aiming Practice"), loc("Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"), -amRope ) -- Guide them
Timer( 10000, loc("Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"))
end
end
end
function Timer( Delay, Message )
local Timer = {}
Timer.End = GetTime + Delay
Timer.Message = Message
table.insert( Timers, Timer )
end
function onGameInit() -- Called when the game loads
Seed = 1 -- The base number for the random number generator
GameFlags = gfInfAttack + gfOneClanMode + gfSolidLand + gfInvulnerable + gfBorder -- Game settings and rules, going with a border to make it easier
TurnTime = 300000 -- Player can move for 5min each round
CaseFreq = 0 -- No random crate drops
MinesNum = 0 -- Never place any mines on the map
Explosives = 0 -- Never place any explosives
Delay = 1 -- We don't wont to wait between each round ( as the only is one )
Map = "Ropes" -- Map name
Theme = "Nature" -- Map theme
AddTeam( loc( "Rope Team" ), 14483456, "Simple", "Island", "Default" ) -- Lets make the team
Player = AddHog( loc( "Hunter" ), 0, 1, "StrawHat" ) -- Add a hog for it, and name it "Hunter"
SetGearPosition( Player, 420, 1750 ) -- Set player position
SetEffect( Player, heResurrectable, 1 ) -- By Suggestion :)
end
function onGameStart() -- Called when the game starts
AutoSpawn() -- Spawn our 1st target using the wrapper function
SetHealth( Player, 100 ) -- Give the player 100 Health points
Info(loc("Aiming Practice"), loc("Get to the target using your rope! |Controls: Left & Right to swing the rope - Up & Down to Contract and Expand!"), -amRope ) -- Short intro to tell the player what to do
Timer( 10000, loc("Tip: The rope physics are different than in the real world, |use it to your advantage!") ) -- After 15 sec, give them more help
end
function onNewTurn()
SetWeapon(amRope) -- Set the default weapon to Rope
end
function onGameTick20()
if TurnTimeLeft < 40 and TurnTimeLeft > 0 then -- Round starts at 0, so we check if the round is finished by using 1
GameLost = true -- You lost the game
Info(loc("Aiming Practice"), loc("You did not make it in time, try again!"), -amSkip )
SetHealth( Player, 0 ) -- Kill the player so he can't keep moving!
SetEffect( Player, heResurrectable, 0 )
end
-- If the player gets to the last target, they win OR
-- If round is finished and your not at the target you lose
-- in either case, end the game
if (Objective == true) or (GameLost == true) then
if (WaitTime == 0) then
DismissTeam(loc( "Rope Team" ))
--SetHealth( Player, 0 ) -- Kill the player so he can't keep moving!
--SetEffect( Player, heResurrectable, 0 )
TurnTimeLeft = 1
WaitTime = -1
else
WaitTime = WaitTime - 20
end
end
if FollowingGear == true then
if FollowTime == 0 then
FollowingGear = false
FollowTime = 1500
FollowGear( Player )
else
FollowTime = FollowTime - 20
end
end
for k, v in pairs( Timers ) do
if v.End <= GetTime then
Info(loc("Aiming Practice"), v.Message, -amRope )
Timers[ k ] = nil
end
end
GetTime = GetTime + 20
CheckPosition( Player, 70 ) -- Run the CheckPosition function to check if the player is close to a target
end
function onAmmoStoreInit()
SetAmmo( amRope, 9, 2, 0, 0 ) -- Player ammo, Rope
SetAmmo( amBaseballBat, 9, 2, 0, 0 ) --Baseball bat
end
function onGearResurrect( Gear )
if TargetNumber > 1 then
SetGearPosition( Player, TargetPos[ TargetNumber - 1 ].X, TargetPos[ TargetNumber - 1 ].Y ) -- If the player dies spawn him where he last killed a target
Info(loc("Aiming Practice"), loc("You have been respawned, at your last checkpoint!"), -amRope )
else
SetGearPosition( Player, 420, 1750 ) -- If the player dies and didn't kill a target just spawn him at the default spawn
Info(loc("Aiming Practice"), loc("You have been respawned, be more carefull next time!"), -amRope )
end
end
function onGearDelete( Gear )
if GetGearType( Gear ) == gtTarget then
AutoSpawn() -- When a target is deleted / destroyed, spawn a new one!
end
end