I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _CHAT_WIDGET_INCLUDED
#define _CHAT_WIDGET_INCLUDED
#include <QWidget>
#include <QString>
#include <QGridLayout>
#include <QList>
#include <QPair>
#include <QRegExp>
#include <QHash>
#include <QListWidgetItem>
#include "SDLInteraction.h"
#include "SmartLineEdit.h"
#include "playerslistmodel.h"
class QTextBrowser;
class QLineEdit;
class QListView;
class QSettings;
class QAbstractItemModel;
class QMenu;
/**
* @brief Chat widget.
*
* By default uses :res/css/chat.css as style sheet for chat.
* See \repo{res/css/chat.css} for a more detailed description.
*
* @see http://doc.qt.nokia.com/4.5/richtext-html-subset.html#css-properties
*/
class HWChatWidget : public QWidget
{
Q_OBJECT
public:
HWChatWidget(QWidget* parent, bool notify);
void setIgnoreListKick(bool enabled); ///< automatically kick people on ignore list (if possible)
void setShowFollow(bool enabled);
static const QString & styleSheet();
void displayError(const QString & message);
void displayNotice(const QString & message);
void displayWarning(const QString & message);
void setUser(const QString & nickname);
void setUsersModel(QAbstractItemModel * model);
void setSettings(QSettings * settings);
protected:
virtual void dragEnterEvent(QDragEnterEvent * event);
virtual void dropEvent(QDropEvent * event);
virtual void resizeEvent(QResizeEvent * event);
virtual void showEvent(QShowEvent * event);
private:
static QString * s_styleSheet;
static QStringList * s_displayNone;
static bool s_isTimeStamped;
static QString s_tsFormat;
static const QRegExp URLREGEXP;
static void setStyleSheet(const QString & styleSheet = "");
void addLine(const QString & cssClass, QString line, bool isHighlight = false);
bool parseCommand(const QString & line);
void discardStyleSheet();
void saveStyleSheet();
QString linkedNick(const QString & nickname);
void beforeContentAdd();
void afterContentAdd();
bool isInGame();
/**
* @brief Checks whether the message contains a highlight.
* @param sender the sender of the message
* @param message the message
* @return true if the sender is somebody else and the message contains a highlight, otherwise false
*/
bool containsHighlight(const QString & sender, const QString & message);
/**
* @brief Escapes HTML chars in the message and converts URls to HTML links.
* @param message the message to be converted to HTML
* @return the HTML message
*/
QString messageToHTML(const QString & message);
void printChatString(
const QString & nick,
const QString & str,
const QString & cssClassPart,
bool highlight);
public slots:
void onChatAction(const QString & nick, const QString & str);
void onChatMessage(const QString & nick, const QString & str);
void onServerMessage(const QString& str);
void nickAdded(const QString& nick, bool notifyNick);
void nickRemoved(const QString& nick);
void nickRemoved(const QString& nick, const QString& message);
void clear();
void adminAccess(bool);
void onPlayerInfo(
const QString & nick,
const QString & ip,
const QString & version,
const QString & roomInfo);
signals:
void chatLine(const QString& str);
void kick(const QString & str);
void ban(const QString & str);
void delegate(const QString & str);
void info(const QString & str);
void follow(const QString &);
void nickCountUpdate(int cnt);
void consoleCommand(const QString & command);
private:
PlayersListModel* m_usersModel;
bool m_isAdmin;
QHBoxLayout mainLayout;
QTextBrowser* chatText;
QStringList chatStrings;
QListView* chatNicks;
SmartLineEdit* chatEditLine;
QAction * acInfo;
QAction * acKick;
QAction * acBan;
QAction * acDelegate;
QAction * acFollow;
QAction * acIgnore;
QAction * acFriend;
QSettings * gameSettings;
QMenu * m_nicksMenu;
QStringList m_helloSounds;
QString m_hilightSound;
QString m_userNick;
QString m_clickedNick;
QList<QRegExp> m_highlights; ///< regular expressions used for highlighting
bool notify;
bool m_autoKickEnabled;
bool m_scrollToBottom;
int m_scrollBarPos;
private slots:
void returnPressed();
void onBan();
void onKick();
void onDelegate();
void onInfo();
void onFollow();
void onIgnore();
void onFriend();
void chatNickDoubleClicked(const QModelIndex & index);
void linkClicked(const QUrl & link);
void nicksContextMenuRequested(const QPoint & pos);
};
#endif // _CHAT_WIDGET_INCLUDED