I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief FreqSpinBox class implementation
*/
#include "FreqSpinBox.h"
FreqSpinBox::FreqSpinBox(QWidget* parent) : QSpinBox(parent)
{
// do nothing
};
QString FreqSpinBox::textFromValue(int value) const
{
if (value == 0)
return tr("Never");
else
return tr("Every %1 turn", "", value).arg(value);
}