Fix resurrection animation appearing at wrong position for some missions and styles
use std::iter::Iterator;
use mio;
use base64::{encode};
pub const PROTOCOL_VERSION : u32 = 3;
pub const SERVER: mio::Token = mio::Token(1_000_000_000);
pub fn is_name_illegal(name: &str ) -> bool{
name.len() > 40 ||
name.trim().is_empty() ||
name.chars().any(|c|
"$()*+?[]^{|}\x7F".contains(c) ||
'\x00' <= c && c <= '\x1F')
}
pub fn to_engine_msg<T>(msg: T) -> String
where T: Iterator<Item = u8> + Clone
{
let mut tmp = Vec::new();
tmp.push(msg.clone().count() as u8);
tmp.extend(msg);
encode(&tmp)
}