I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk> * Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef NAMEGEN_H#define NAMEGEN_H#include <QString>class HWForm;class HWTeam;class HWNamegen{public: static void teamRandomName(HWTeam & team, const int HedgehogNumber); static void teamRandomNames(HWTeam & team, const bool changeteamname);private: HWNamegen(); static QList<QStringList> TypesTeamnames; static QList<QStringList> TypesHatnames; static bool typesAvailable; static bool loadTypes(); static QStringList dictContents(const QString filename); static QStringList dictsForHat(const QString hatname); static QString getRandomGrave(); static QString getRandomFort(); static void teamRandomName(HWTeam & team, const int HedgehogNumber, const QStringList & dict);};#endif