project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Room.java
ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid.Datastructures;
import android.content.res.Resources;
/**
* A room as presented in the roomlist in a server lobby.
*/
public final class Room {
public final String name, map, scheme, weapons, owner;
public final int playerCount, teamCount;
public final boolean inProgress;
public Room(String name, String map, String scheme, String weapons,
String owner, int playerCount, int teamCount, boolean inProgress) {
this.name = name;
this.map = map;
this.scheme = scheme;
this.weapons = weapons;
this.owner = owner;
this.playerCount = playerCount;
this.teamCount = teamCount;
this.inProgress = inProgress;
}
public String formatMapName(Resources res) {
return MapRecipe.formatMapName(res, map);
}
@Override
public String toString() {
return "RoomlistRoom [name=" + name + ", map=" + map + ", scheme="
+ scheme + ", weapons=" + weapons + ", owner=" + owner
+ ", playerCount=" + playerCount + ", teamCount=" + teamCount
+ ", inProgress=" + inProgress + "]";
}
}