pagevideos is now much better that before:
1. Display list of video files.
2. For each file in progress display progress bar.
3. Description for each file (size, duration etc).
4. It is possible to remove and rename files.
5. Video file can be launched in external media player.
6. ...
also fixed some bugs
http://postimage.org/image/hk87cuqm9/
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief DataManager class definition
*/
#ifndef HEDGEWARS_DATAMANAGER_H
#define HEDGEWARS_DATAMANAGER_H
#include <QDir>
#include <QFile>
#include <QStringList>
class GameStyleModel;
class HatModel;
class MapModel;
class ThemeModel;
class QStandardItemModel;
/**
* @brief Offers access to the data files of hedgewars.
*
* @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
*
* @author sheepluva
* @since 0.9.17
*/
class DataManager: public QObject
{
Q_OBJECT
public:
/**
* @brief Returns reference to the <i>singleton</i> instance of this class.
*
* @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
*
* @return reference to the instance.
*/
static DataManager & instance();
/**
* @brief Returns a sorted list of data directory entries.
*
* @param subDirectory sub-directory to search.
* @param filters filters for entry type.
* @param nameFilters filters by name patterns.
* @return a sorted list of matches in the subDirectory of data directory.
*/
QStringList entryList(const QString & subDirectory,
QDir::Filters filters = QDir::NoFilter,
const QStringList & nameFilters = QStringList("*")
) const;
/**
* @brief Returns the path for the desires data file.
*
* Use this method if you want to read an existing data file.
*
* @param relativeDataFilePath relative path of the data file.
* @return real path to the file.
*/
QString findFileForRead(const QString & relativeDataFilePath) const;
/**
* @brief Returns the path for the data file that is to be written.
*
* Use this method if you want to create or write into a data file.
*
* @param relativeDataFilePath relative path of data file write path.
* @return destination of path data file.
*/
QString findFileForWrite(const QString & relativeDataFilePath) const;
/**
* @brief Returns pointer to a model of available game styles.
*
* The model is updated automatically on data reload.
*
* @return game style model pointer.
*/
GameStyleModel * gameStyleModel();
/**
* @brief Returns pointer to a model of available hats.
*
* The model is updated automatically on data reload.
*
* @return hat model pointer.
*/
HatModel * hatModel();
/**
* @brief Returns pointer to a model of available maps.
*
* The model is updated automatically on data reload.
*
* @return map model pointer.
*/
MapModel * mapModel();
/**
* @brief Returns pointer to a model of available themes.
*
* The model is updated automatically on data reload.
*
* @return theme model pointer.
*/
ThemeModel * themeModel();
QStandardItemModel * colorsModel();
QStandardItemModel * bindsModel();
public slots:
/// Reloads data from storage.
void reload();
signals:
/// This signal is emitted after the data has been updated.
void updated();
private:
/**
* @brief Class constructor of the <i>singleton</i>.
*
* Not to be used from outside the class,
* use the static {@link DataManager::instance()} instead.
*
* @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
*/
DataManager();
QDir * m_defaultData; ///< directory of the installed data
QDir * m_userData; ///< directory of custom data in the user's directory
GameStyleModel * m_gameStyleModel; ///< game style model instance
HatModel * m_hatModel; ///< hat model instance
MapModel * m_mapModel; ///< map model instance
ThemeModel * m_themeModel; ///< theme model instance
QStandardItemModel * m_colorsModel;
QStandardItemModel * m_bindsModel;
};
#endif // HEDGEWARS_DATAMANAGER_H