pagevideos is now much better that before:
1. Display list of video files.
2. For each file in progress display progress bar.
3. Description for each file (size, duration etc).
4. It is possible to remove and rename files.
5. Video file can be launched in external media player.
6. ...
also fixed some bugs
http://postimage.org/image/hk87cuqm9/
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief DataManager class implementation
*/
#include <QMap>
#include <QStringList>
#include <QStandardItemModel>
#include <QFileInfo>
#include "hwconsts.h"
#include "HWApplication.h"
#include "sdlkeys.h"
#include "DataManager.h"
#include "GameStyleModel.h"
#include "HatModel.h"
#include "MapModel.h"
#include "ThemeModel.h"
DataManager::DataManager()
{
m_userData = new QDir(cfgdir->absolutePath());
if (!m_userData->cd("Data"))
m_userData = NULL;
m_defaultData = new QDir(datadir->absolutePath());
m_hatModel = NULL;
m_mapModel = NULL;
m_themeModel = NULL;
m_colorsModel = NULL;
m_bindsModel = NULL;
}
DataManager & DataManager::instance()
{
static DataManager instance;
return instance;
}
QStringList DataManager::entryList(
const QString & subDirectory,
QDir::Filters filters,
const QStringList & nameFilters
) const
{
QStringList result;
if (m_userData != NULL)
{
QDir tmpDir(*m_userData);
if (tmpDir.cd(subDirectory))
result.append(tmpDir.entryList(nameFilters, filters));
}
QDir tmpDir(*m_defaultData);
if (tmpDir.cd(subDirectory))
result.append(tmpDir.entryList(nameFilters, filters));
result.removeDuplicates();
// sort case-insensitive
QMap<QString, QString> sortedFileNames;
foreach ( QString fn, result)
{
sortedFileNames.insert(fn.toLower(), fn);
}
result = sortedFileNames.values();
return result;
}
QString DataManager::findFileForRead(
const QString & relativeDataFilePath) const
{
QString path;
if (m_userData != NULL)
path = m_userData->absolutePath()+"/"+relativeDataFilePath;
if ((!path.isEmpty()) && (!QFile::exists(path)))
path = m_defaultData->absolutePath()+"/"+relativeDataFilePath;
return path;
}
QString DataManager::findFileForWrite(
const QString & relativeDataFilePath) const
{
if (m_userData != NULL)
{
QString path = m_userData->absolutePath()+"/"+relativeDataFilePath;
// create folders if needed
QDir tmp;
tmp.mkpath(QFileInfo(path).absolutePath());
return path;
}
return "";
}
GameStyleModel * DataManager::gameStyleModel()
{
if (m_gameStyleModel == NULL) {
m_gameStyleModel = new GameStyleModel();
m_gameStyleModel->loadGameStyles();
}
return m_gameStyleModel;
}
HatModel * DataManager::hatModel()
{
if (m_hatModel == NULL) {
m_hatModel = new HatModel();
m_hatModel->loadHats();
}
return m_hatModel;
}
MapModel * DataManager::mapModel()
{
if (m_mapModel == NULL) {
m_mapModel = new MapModel();
m_mapModel->loadMaps();
}
return m_mapModel;
}
ThemeModel * DataManager::themeModel()
{
if (m_themeModel == NULL) {
m_themeModel = new ThemeModel();
m_themeModel->loadThemes();
}
return m_themeModel;
}
QStandardItemModel * DataManager::colorsModel()
{
if(m_colorsModel == NULL)
{
m_colorsModel = new QStandardItemModel();
int i = 0;
while(colors[i])
{
QStandardItem * item = new QStandardItem();
item->setData(QColor(colors[i]));
m_colorsModel->appendRow(item);
++i;
}
}
return m_colorsModel;
}
QStandardItemModel * DataManager::bindsModel()
{
if(m_bindsModel == NULL)
{
m_bindsModel = new QStandardItemModel();
for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
{
QStandardItem * item = new QStandardItem();
item->setData(HWApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? HWApplication::translate("binds (keys)", sdlkeys[j][1]) : HWApplication::translate("binds (keys)", "Keyboard") + QString(": ") + HWApplication::translate("binds (keys)", sdlkeys[j][1]), Qt::DisplayRole);
item->setData(sdlkeys[j][0], Qt::UserRole + 1);
m_bindsModel->appendRow(item);
}
}
return m_bindsModel;
}
void DataManager::reload()
{
m_gameStyleModel->loadGameStyles();
m_hatModel->loadHats();
m_mapModel->loadMaps();
m_themeModel->loadThemes();
emit updated();
}