gameServer/ServerCore.hs
author koda
Thu, 24 Mar 2011 17:28:36 +0100
changeset 5046 fc6639d56799
parent 4998 cdcdf37e5532
child 5093 7eb35faa7f7a
permissions -rw-r--r--
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures

module ServerCore where

import Network
import Control.Concurrent
import Control.Monad
import System.Log.Logger
import Control.Monad.Reader
import Control.Monad.State.Strict
import Data.Set as Set
import qualified Data.ByteString.Char8 as B
import Control.DeepSeq
import Data.Unique
--------------------------------------
import CoreTypes
import NetRoutines
import HWProtoCore
import Actions
import OfficialServer.DBInteraction
import ServerState


timerLoop :: Int -> Chan CoreMessage -> IO ()
timerLoop tick messagesChan = threadDelay 30000000 >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan


reactCmd :: [B.ByteString] -> StateT ServerState IO ()
reactCmd cmd = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
    forM_ (actions `deepseq` actions) processAction

mainLoop :: StateT ServerState IO ()
mainLoop = forever $ do
    -- get >>= \s -> put $! s

    si <- gets serverInfo
    r <- liftIO $ readChan $ coreChan si

    case r of
        Accept ci -> processAction (AddClient ci)

        ClientMessage (ci, cmd) -> do
            liftIO $ debugM "Clients" $ show ci ++ ": " ++ show cmd

            removed <- gets removedClients
            unless (ci `Set.member` removed) $ do
                as <- get
                put $! as{clientIndex = Just ci}
                reactCmd cmd

        Remove ci ->
            processAction (DeleteClient ci)

        ClientAccountInfo ci uid info -> do
            rnc <- gets roomsClients
            exists <- liftIO $ clientExists rnc ci
            when exists $ do
                as <- get
                put $! as{clientIndex = Just ci}
                uid' <- client's clUID
                when (uid == hashUnique uid') $ processAction (ProcessAccountInfo info)
                return ()

        TimerAction tick ->
                mapM_ processAction $
                    PingAll : [StatsAction | even tick]


startServer :: ServerInfo -> Socket -> IO ()
startServer si serverSocket = do
    putStrLn $ "Listening on port " ++ show (listenPort si)

    _ <- forkIO $
        acceptLoop
            serverSocket
            (coreChan si)

    return ()

    _ <- forkIO $ timerLoop 0 $ coreChan si

    startDBConnection si

    rnc <- newRoomsAndClients newRoom

    evalStateT mainLoop (ServerState Nothing si Set.empty rnc)