QTfrontend/gamecfgwidget.h
author nemo
Sun, 27 Feb 2011 12:56:36 -0500
changeset 4966 fa612a614317
parent 4936 d65d438acd23
child 4976 088d40d8aba2
permissions -rw-r--r--
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAMECONFIGWIDGET_H
#define GAMECONFIGWIDGET_H

#include <QWidget>
#include <QStringList>
#include <QGroupBox>
#include <QSpinBox>
#include <QRegExp>

#include "mapContainer.h"

class QCheckBox;
class QVBoxLayout;
class QLabel;
class QTableView;

class GameCFGWidget : public QGroupBox
{
    Q_OBJECT

public:
    GameCFGWidget(QWidget* parent);
    quint32 getGameFlags() const;
    quint32 getInitHealth() const;
    QByteArray getFullConfig() const;
    QComboBox * Scripts;
    QComboBox * GameSchemes;
    QComboBox * WeaponsName;
    HWMapContainer* pMapContainer;
    QTableView * tv;
    QVariant schemeData(int column) const;

public slots:
    void setParam(const QString & param, const QStringList & value);
    void fullNetConfig();
    void resendSchemeData();

signals:
    void paramChanged(const QString & param, const QStringList & value);
    void goToSchemes(int);
    void goToWeapons(int);
    void goToDrawMap();

private slots:
    void ammoChanged(int index);
    void mapChanged(const QString &);
    void templateFilterChanged(int);
    void seedChanged(const QString &);
    void themeChanged(const QString &);
    void schemeChanged(int);
    void scriptChanged(int);
    void jumpToSchemes();
    void jumpToWeapons();
    void mapgenChanged(MapGenerator m);
    void maze_sizeChanged(int s);
    void onDrawnMapChanged(const QByteArray & data);

private:
    QGridLayout mainLayout;
    QCheckBox * bindEntries;
    QString curNetAmmoName;
    QString curNetAmmo;
    QRegExp seedRegexp;

    void setNetAmmo(const QString& name, const QString& ammo);

};

#endif // GAMECONFIGWIDGET_H