Implemented game launching API for the frontlib.
It is still buggy though, and not all game settings can be conveniently created/modified yet.
#ifndef BUFFER_H_
#define BUFFER_H_
#include <stdint.h>
#include <stddef.h>
/**
* A simple struct to hold both the pointer to an array and its size,
* for e.g. conveniently returning it from a function.
*
* Convention: Size is zero iff data is a NULL pointer.
*/
typedef struct {
void *data;
size_t size;
} flib_buffer;
/**
* Just like flib_buffer, but the contents are not supposed to be modified.
*/
typedef struct {
const void *data;
size_t size;
} flib_constbuffer;
/**
* Simple variable-capacity data structure (opaque type).
*/
struct _flib_vector;
typedef struct _flib_vector *flib_vector;
/**
* Create a new vector. Needs to be destroyed again later with flib_vector_destroy.
* May return NULL if memory runs out.
*/
flib_vector flib_vector_create();
/**
* Free the memory of this vector and set it to NULL.
*/
void flib_vector_destroy(flib_vector *vec);
/**
* Append the provided data to the end of the vector, enlarging it as required.
* Returns the ammount of data appended, which is either len (success) or 0 (out of memory).
* The vector remains unchanged if an out of memory situation occurs.
*/
int flib_vector_append(flib_vector vec, const void *data, size_t len);
/**
* Return a buffer or constbuffer pointing to the current contents of the vector.
* These will become invalid if the vector size or capacity is changed.
*/
flib_buffer flib_vector_as_buffer(flib_vector vec);
flib_constbuffer flib_vector_as_constbuffer(flib_vector vec);
#endif