Implemented game launching API for the frontlib.
It is still buggy though, and not all game settings can be conveniently created/modified yet.
#include "map.h"
#include "../util/inihelper.h"
#include "../util/util.h"
#include "../util/logging.h"
#include <stdlib.h>
flib_map *flib_map_create_regular(const char *theme, int templateFilter) {
flib_map *result = NULL;
if(!theme) {
flib_log_e("null parameter in flib_map_create_regular");
} else {
flib_map *newmap = calloc(1, sizeof(flib_map));
if(newmap) {
newmap->mapgen = MAPGEN_REGULAR;
newmap->templateFilter = templateFilter;
newmap->theme = flib_strdupnull(theme);
if(newmap->theme) {
result = newmap;
newmap = NULL;
}
}
flib_map_destroy(newmap);
}
return result;
}
flib_map *flib_map_create_maze(const char *theme, int mazeSize) {
flib_map *result = NULL;
if(!theme) {
flib_log_e("null parameter in flib_map_create_maze");
} else {
flib_map *newmap = calloc(1, sizeof(flib_map));
if(newmap) {
newmap->mapgen = MAPGEN_MAZE;
newmap->mazeSize = mazeSize;
newmap->theme = flib_strdupnull(theme);
if(newmap->theme) {
result = newmap;
newmap = NULL;
}
}
flib_map_destroy(newmap);
}
return result;
}
flib_map *flib_map_create_named(const char *name) {
flib_map *result = NULL;
if(!name) {
flib_log_e("null parameter in flib_map_create_named");
} else {
flib_map *newmap = calloc(1, sizeof(flib_map));
if(newmap) {
newmap->mapgen = MAPGEN_NAMED;
newmap->name = flib_strdupnull(name);
if(newmap->name) {
result = newmap;
newmap = NULL;
}
}
flib_map_destroy(newmap);
}
return result;
}
flib_map *flib_map_create_drawn(const char *theme, const uint8_t *drawData, int drawDataSize) {
flib_map *result = NULL;
if(!theme || !drawData) {
flib_log_e("null parameter in flib_map_create_named");
} else {
flib_map *newmap = calloc(1, sizeof(flib_map));
if(newmap) {
newmap->mapgen = MAPGEN_DRAWN;
newmap->drawData = flib_bufdupnull(drawData, drawDataSize);
newmap->drawDataSize = drawDataSize;
if(newmap->drawData) {
result = newmap;
newmap = NULL;
}
}
flib_map_destroy(newmap);
}
return result;
}
void flib_map_destroy(flib_map *map) {
if(map) {
free(map->drawData);
free(map->name);
free(map->theme);
free(map);
}
}