gameServer/Consts.hs
author Wolfgang Steffens <WolfgangSteff@gmail.com>
Mon, 28 May 2012 10:38:27 +0200
changeset 7138 f8248bcba8f1
parent 6737 ce5fbd98370f
child 9702 27006953d901
permissions -rw-r--r--
moved generic matrix code to uMatrix.pas updated shader and client logic to use a mat4 rather than ftransform or gl_ModelViewProjectionMatrix.

{-# LANGUAGE OverloadedStrings #-}
module Consts where

import qualified Data.ByteString.Char8 as B

serverVersion :: B.ByteString
serverVersion = "1"