use super::{
client::HWClient,
core::HWServer,
coretypes::{ClientId, GameCfg, RoomId, VoteType},
handlers,
room::HWRoom,
room::{GameInfo, RoomFlags},
};
use crate::{
protocol::messages::{server_chat, HWProtocolMessage, HWServerMessage, HWServerMessage::*},
utils::to_engine_msg,
};
use rand::{distributions::Uniform, thread_rng, Rng};
use std::{io, io::Write, iter::once, mem::replace};
#[cfg(feature = "official-server")]
use super::database;
pub enum Destination {
ToId(ClientId),
ToSelf,
ToAll {
room_id: Option<RoomId>,
protocol: Option<u16>,
skip_self: bool,
},
}
pub struct PendingMessage {
pub destination: Destination,
pub message: HWServerMessage,
}
impl PendingMessage {
pub fn send(message: HWServerMessage, client_id: ClientId) -> PendingMessage {
PendingMessage {
destination: Destination::ToId(client_id),
message,
}
}
pub fn send_self(message: HWServerMessage) -> PendingMessage {
PendingMessage {
destination: Destination::ToSelf,
message,
}
}
pub fn send_all(message: HWServerMessage) -> PendingMessage {
let destination = Destination::ToAll {
room_id: None,
protocol: None,
skip_self: false,
};
PendingMessage {
destination,
message,
}
}
pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage {
if let Destination::ToAll {
ref mut room_id, ..
} = self.destination
{
*room_id = Some(clients_room_id)
}
self
}
pub fn with_protocol(mut self, protocol_number: u16) -> PendingMessage {
if let Destination::ToAll {
ref mut protocol, ..
} = self.destination
{
*protocol = Some(protocol_number)
}
self
}
pub fn but_self(mut self) -> PendingMessage {
if let Destination::ToAll {
ref mut skip_self, ..
} = self.destination
{
*skip_self = true
}
self
}
}
impl HWServerMessage {
pub fn send(self, client_id: ClientId) -> PendingMessage {
PendingMessage::send(self, client_id)
}
pub fn send_self(self) -> PendingMessage {
PendingMessage::send_self(self)
}
pub fn send_all(self) -> PendingMessage {
PendingMessage::send_all(self)
}
}