only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
Item {
property alias textField1: textField1
property alias button1: button1
RowLayout {
anchors.horizontalCenter: parent.horizontalCenter
anchors.topMargin: 20
anchors.top: parent.top
TextField {
id: textField1
placeholderText: qsTr("Text Field")
}
Button {
id: button1
text: qsTr("Press Me")
}
}
}