only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
redo;
{This file contains functions that are re-implemented}
{pas2c will add prefix fpcrtl_ to all these functions}
type
uinteger = uinteger;
Integer = integer;
LongInt = integer;
LongWord = uinteger;
Cardinal = uinteger;
PtrInt = integer;
SizeInt = PtrInt;
Word = uinteger;
Byte = integer;
SmallInt = integer;
ShortInt = integer;
Int64 = integer;
QWord = uinteger;
GLint = integer;
GLuint = integer;
int = integer;
size_t = integer;
pointer = pointer;
float = float;
single = float;
double = float;
real = float;
extended = float;
GLfloat = float;
boolean = boolean;
LongBool = boolean;
string = string;
shortstring = string;
ansistring = string;
widechar = string;
char = char;
PChar = ^char;
PPChar = ^Pchar;
PByte = ^Byte;
PLongInt = ^LongInt;
PLongWord = ^LongWord;
PInteger = ^Integer;
Handle = integer;
var
write, writeLn, read, readLn, flush, CreateDir: procedure;
halt:procedure;
GetEnumName:function:shortstring;
TypeInfo:function:Integer;
lo:function:Integer;
init:procedure;
StrLen:function : integer;
odd, even : function : boolean;
Length : function : integer;
Now : function : integer;
new, dispose, FillChar, Insert, Delete, Move : procedure;
trunc, round, ceil : function : integer;
abs, sqr : function : integer;
StrPas, FormatDateTime, copy, str, PosS, LowerCase : function : shortstring;
pos : function : integer;
StrToInt : function : integer;
SetLength, SetLengthA, val, StrDispose, StrCopy : procedure;
_pchar, _pcharA, StrAlloc : function : PChar;
pchar2str, astr2str : function : string;
pchar2astr, str2astr : function : ansistring;
memcpy : procedure;
StrLength : function : integer;
min, max:function:integer;
assign, rewrite, rewrite_2, reset, reset_2, flush, BlockWrite, BlockRead, close : procedure;
FileExists, DirectoryExists, eof : function : boolean;
ParamCount : function : integer;
ParamStr : function : string;
arctan2, power: function : float;
//TypeInfo, GetEnumName : function : shortstring;
UTF8ToUnicode, WrapText: function : shortstring;
GetMem : function : pointer;
FreeMem : procedure;
BeginThread, ThreadSwitch : procedure;
InterlockedIncrement, InterlockedDecrement : procedure;
random : function : integer;
randomize : procedure;
Assigned : function : boolean;
//EnumToStr : function : string;
initParams : procedure;
Load_GL_VERSION_2_0 : procedure;
GetCurrentDir : function : PChar;