now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
//
// HogButtonView.m
// HedgewarsMobile
//
// Created by Vittorio on 20/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "SquareButtonView.h"
#import <QuartzCore/QuartzCore.h>
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
@implementation SquareButtonView
@synthesize colorArray, selectedColor, ownerDictionary;
-(id) initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
colorIndex = -1;
selectedColor = 0;
// list of allowed colors
NSArray *colors = [[NSArray alloc] initWithObjects: [NSNumber numberWithUnsignedInt:4421353], // bluette
[NSNumber numberWithUnsignedInt:4100897], // greeeen
[NSNumber numberWithUnsignedInt:10632635], // violett
[NSNumber numberWithUnsignedInt:16749353], // oranngy
[NSNumber numberWithUnsignedInt:14483456], // reddish
[NSNumber numberWithUnsignedInt:7566195], // graaaay
nil];
self.colorArray = colors;
[colors release];
// set the color to the first available one
[self nextColor];
// this makes the button round and nice
[self.layer setCornerRadius:7.0f];
[self.layer setMasksToBounds:YES];
// this changes the color at button press
[self addTarget:self action:@selector(nextColor) forControlEvents:UIControlEventTouchUpInside];
self.backgroundColor = [UIColor blackColor];
}
return self;
}
-(void) nextColor {
colorIndex++;
if (colorIndex >= [colorArray count])
colorIndex = 0;
NSUInteger color = [[self.colorArray objectAtIndex:colorIndex] unsignedIntValue];
[self selectColor:color];
[ownerDictionary setObject:[NSNumber numberWithInt:color] forKey:@"color"];
}
-(void) selectColor:(NSUInteger) color {
if (color != selectedColor) {
selectedColor = color;
UIGraphicsBeginImageContext(self.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBFillColor(context, ((color & 0x00FF0000) >> 16)/255.0f,
((color & 0x0000FF00) >> 8)/255.0f,
(color & 0x000000FF)/255.0f,
1.0f);
CGContextFillRect(context, CGRectMake(1.1, 1.1, self.frame.size.width-2.2, self.frame.size.height-2.2));
UIImageView *resultingImage = [[UIImageView alloc] initWithImage: UIGraphicsGetImageFromCurrentImageContext()];
UIGraphicsEndImageContext();
[self setImage:resultingImage.image forState:UIControlStateNormal];
[resultingImage release];
}
/*
self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f
green:((color & 0x0000FF00) >> 8)/255.0f
blue: (color & 0x000000FF)/255.0f
alpha:1.0f];
*/
}
-(void) dealloc {
[ownerDictionary release];
[colorArray release];
[super dealloc];
}
@end