now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
/*
* PascalImports.h
// fpciphonedel
//
// Created by Vittorio on 07/01/10.
// Copyright __MyCompanyName__ 2010. All rights reserved.
*
*/
#ifndef PASCALIMPORTS
#define PASCALIMPORTS
#ifdef __cplusplus
extern "C" {
#endif
/* add C declarations below for all exported Pascal functions/procedure
* that you want to use
*/
void Game(const char *args[]);
void GenLandPreview();
void HW_versionInfo(short int*, char**);
void HW_click(void);
void HW_zoomIn(void);
void HW_zoomOut(void);
void HW_zoomReset(void);
void HW_ammoMenu(void);
void HW_allKeysUp(void);
void HW_walkLeft(void);
void HW_walkRight(void);
void HW_aimUp(void);
void HW_aimDown(void);
void HW_shoot(void);
void HW_jump(void);
void HW_backjump(void);
void HW_chat(void);
void HW_tab(void);
void HW_pause(void);
void HW_cursorUp(int);
void HW_cursorDown(int);
void HW_cursorLeft(int);
void HW_cursorRight(int);
void HW_terminate(BOOL);
void HW_setLandscape(BOOL);
#ifdef __cplusplus
}
#endif
#endif