Google Code-in: Hide "video record" keybind option
Removes the recording keybinding option using preprocessor conditions when it is unavailable. This includes when Hedgewars is being built either with the recording feature explicitly disabled or when FFMPEG/LibAV were not found.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_ROOMLIST_H
#define PAGE_ROOMLIST_H
#include "AbstractPage.h"
class HWChatWidget;
class AmmoSchemeModel;
class QTableView;
class RoomsListModel;
class QSortFilterProxyModel;
class PageRoomsList : public AbstractPage
{
Q_OBJECT
public:
PageRoomsList(QWidget* parent, QSettings * config);
void displayError(const QString & message);
void displayNotice(const QString & message);
void displayWarning(const QString & message);
QLineEdit * roomName;
QLineEdit * searchText;
QTableView * roomsList;
QPushButton * BtnCreate;
QPushButton * BtnJoin;
QPushButton * BtnAdmin;
QPushButton * BtnClear;
QComboBox * CBState;
QComboBox * CBRules;
QComboBox * CBWeapons;
HWChatWidget * chatWidget;
QLabel * lblCount;
void setModel(RoomsListModel * model);
public slots:
void setAdmin(bool);
void setUser(const QString & nickname);
void updateNickCounter(int cnt);
signals:
void askForCreateRoom(const QString &);
void askForJoinRoom(const QString &);
void askForRoomList();
void askJoinConfirmation(const QString &);
protected:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
private slots:
void onCreateClick();
void onJoinClick();
void onRefreshClick();
void onClearClick();
void onJoinConfirmation(const QString &);
void onSortIndicatorChanged(int logicalIndex, Qt::SortOrder order);
void onFilterChanged();
void saveHeaderState();
private:
QSettings * m_gameSettings;
QSortFilterProxyModel * roomsModel;
QSortFilterProxyModel * stateFilteredModel;
QSortFilterProxyModel * schemeFilteredModel;
QSortFilterProxyModel * weaponsFilteredModel;
AmmoSchemeModel * ammoSchemeModel;
bool restoreHeaderState();
};
#endif