Google Code-in: Hide "video record" keybind option
Removes the recording keybinding option using preprocessor conditions when it is unavailable. This includes when Hedgewars is being built either with the recording feature explicitly disabled or when FFMPEG/LibAV were not found.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_NETGAME_H
#define PAGE_NETGAME_H
#include "HistoryLineEdit.h"
#include "AbstractPage.h"
class HWChatWidget;
class TeamSelWidget;
class GameCFGWidget;
class PageNetGame : public AbstractPage
{
Q_OBJECT
public:
PageNetGame(QWidget* parent, QSettings * gameSettings);
/**
* Sets the room name to display.
* @param roomName room name to be displayed.
*/
void setRoomName(const QString & roomName);
void displayError(const QString & message);
void displayNotice(const QString & message);
void displayWarning(const QString & message);
QPushButton *BtnGo;
QPushButton *BtnMaster;
QPushButton *BtnStart;
QPushButton *BtnUpdate;
QAction * restrictJoins;
QAction * restrictTeamAdds;
HWChatWidget* pChatWidget;
TeamSelWidget* pNetTeamsWidget;
GameCFGWidget* pGameCFG;
public slots:
void setReadyStatus(bool isReady);
void setUser(const QString & nickname);
void onUpdateClick();
void setMasterMode(bool isMaster);
signals:
void SetupClicked();
void askForUpdateRoomName(const QString &);
private:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
QSettings * m_gameSettings;
HistoryLineEdit * leRoomName;
QPushButton * btnSetup;
};
#endif