QTfrontend/ui/page/pagenetgame.cpp
author Mitchell Kember <mk12360@gmail.com>
Thu, 29 Nov 2012 19:44:18 -0500
changeset 8144 f3ba33d5d2b1
parent 7853 e70c633ed833
child 8179 a1ffcb559f99
permissions -rw-r--r--
Google Code-in: Hide "video record" keybind option Removes the recording keybinding option using preprocessor conditions when it is unavailable. This includes when Hedgewars is being built either with the recording feature explicitly disabled or when FFMPEG/LibAV were not found. https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QAction>
#include <QMenu>
#include <QMessageBox>

#include "pagenetgame.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "chatwidget.h"

QLayout * PageNetGame::bodyLayoutDefinition()
{
    QGridLayout * pageLayout = new QGridLayout();
    pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
    //pageLayout->setSpacing(1);
    pageLayout->setColumnStretch(0, 50);
    pageLayout->setColumnStretch(1, 50);

    // chatwidget
    pChatWidget = new HWChatWidget(this, m_gameSettings, true);
    pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus
    pChatWidget->setIgnoreListKick(true); // kick ignored players automatically
    pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
    pageLayout->setRowStretch(1, 100);
    pageLayout->setRowStretch(2, 100);

    pGameCFG = new GameCFGWidget(this);
    pageLayout->addWidget(pGameCFG, 0, 0);

    btnSetup = new QPushButton(this);
    btnSetup->setText(QPushButton::tr("Setup"));
    pageLayout->addWidget(btnSetup, 1, 0);

    pNetTeamsWidget = new TeamSelWidget(this);
    pNetTeamsWidget->setAcceptOuter(true);
    pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);

    return pageLayout;
}

QLayout * PageNetGame::footerLayoutDefinition()
{
    QHBoxLayout * bottomLayout = new QHBoxLayout;

    leRoomName = new HistoryLineEdit(this,10);
    leRoomName->setMaxLength(60);
    leRoomName->setMinimumWidth(200);
    leRoomName->setMaximumWidth(400);

    //Button to signify whether the player is ready to start playing
    BtnGo = new QPushButton(this);
    BtnGo->setToolTip(QPushButton::tr("Ready"));
    BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
    BtnGo->setIconSize(QSize(25, 34));
    BtnGo->setMinimumWidth(50);
    BtnGo->setMinimumHeight(50);

    bottomLayout->addWidget(leRoomName);
    BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1);

    bottomLayout->addStretch();
    bottomLayout->addWidget(BtnGo);

    BtnMaster = addButton(tr("Control"), bottomLayout, 3);
    bottomLayout->insertStretch(3, 100);

    BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);

    return bottomLayout;
}

void PageNetGame::connectSignals()
{
    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));

    connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
}

PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings) : AbstractPage(parent)
{
    m_gameSettings = gameSettings;

    initPage();

    QMenu * menu = new QMenu(BtnMaster);

    restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
    restrictJoins->setCheckable(true);
    restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
    restrictTeamAdds->setCheckable(true);
    //menu->addAction(startGame);
    menu->addAction(restrictJoins);
    menu->addAction(restrictTeamAdds);

    BtnMaster->setMenu(menu);

}


void PageNetGame::displayError(const QString & message)
{
    pChatWidget->displayError(message);
}


void PageNetGame::displayNotice(const QString & message)
{
    pChatWidget->displayNotice(message);
}

void PageNetGame::displayWarning(const QString & message)
{
    pChatWidget->displayWarning(message);
}


void PageNetGame::setReadyStatus(bool isReady)
{
    if(isReady)
        BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
    else
        BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}

void PageNetGame::onUpdateClick()
{
    if (!leRoomName->text().trimmed().isEmpty())
    {
        emit askForUpdateRoomName(leRoomName->text());
        leRoomName->rememberCurrentText();
    }
    else
    {
        leRoomName->clear();
        QMessageBox roomMsg(this);
        roomMsg.setIcon(QMessageBox::Warning);
        roomMsg.setWindowTitle(QMessageBox::tr("Netgame - Error"));
        roomMsg.setText(QMessageBox::tr("Please enter room name"));
        roomMsg.setWindowModality(Qt::WindowModal);
        roomMsg.exec();
    }
}


void PageNetGame::setRoomName(const QString & roomName)
{
    leRoomName->setText(roomName);
    leRoomName->rememberCurrentText();
}

void PageNetGame::setMasterMode(bool isMaster)
{
    BtnMaster->setVisible(isMaster);
    BtnStart->setVisible(isMaster);
    BtnUpdate->setVisible(isMaster);
    leRoomName->setVisible(isMaster);
}

void PageNetGame::setUser(const QString & nickname)
{
    pChatWidget->setUser(nickname);
}