Google Code-in: Hide "video record" keybind option
Removes the recording keybinding option using preprocessor conditions when it is unavailable. This includes when Hedgewars is being built either with the recording feature explicitly disabled or when FFMPEG/LibAV were not found.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QAction>
#include <QMenu>
#include <QMessageBox>
#include "pagenetgame.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "chatwidget.h"
QLayout * PageNetGame::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
//pageLayout->setSpacing(1);
pageLayout->setColumnStretch(0, 50);
pageLayout->setColumnStretch(1, 50);
// chatwidget
pChatWidget = new HWChatWidget(this, m_gameSettings, true);
pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus
pChatWidget->setIgnoreListKick(true); // kick ignored players automatically
pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
pageLayout->setRowStretch(1, 100);
pageLayout->setRowStretch(2, 100);
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
btnSetup = new QPushButton(this);
btnSetup->setText(QPushButton::tr("Setup"));
pageLayout->addWidget(btnSetup, 1, 0);
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
return pageLayout;
}
QLayout * PageNetGame::footerLayoutDefinition()
{
QHBoxLayout * bottomLayout = new QHBoxLayout;
leRoomName = new HistoryLineEdit(this,10);
leRoomName->setMaxLength(60);
leRoomName->setMinimumWidth(200);
leRoomName->setMaximumWidth(400);
//Button to signify whether the player is ready to start playing
BtnGo = new QPushButton(this);
BtnGo->setToolTip(QPushButton::tr("Ready"));
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setMinimumWidth(50);
BtnGo->setMinimumHeight(50);
bottomLayout->addWidget(leRoomName);
BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1);
bottomLayout->addStretch();
bottomLayout->addWidget(BtnGo);
BtnMaster = addButton(tr("Control"), bottomLayout, 3);
bottomLayout->insertStretch(3, 100);
BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
return bottomLayout;
}
void PageNetGame::connectSignals()
{
connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
}
PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings) : AbstractPage(parent)
{
m_gameSettings = gameSettings;
initPage();
QMenu * menu = new QMenu(BtnMaster);
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
restrictTeamAdds->setCheckable(true);
//menu->addAction(startGame);
menu->addAction(restrictJoins);
menu->addAction(restrictTeamAdds);
BtnMaster->setMenu(menu);
}
void PageNetGame::displayError(const QString & message)
{
pChatWidget->displayError(message);
}
void PageNetGame::displayNotice(const QString & message)
{
pChatWidget->displayNotice(message);
}
void PageNetGame::displayWarning(const QString & message)
{
pChatWidget->displayWarning(message);
}
void PageNetGame::setReadyStatus(bool isReady)
{
if(isReady)
BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
else
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}
void PageNetGame::onUpdateClick()
{
if (!leRoomName->text().trimmed().isEmpty())
{
emit askForUpdateRoomName(leRoomName->text());
leRoomName->rememberCurrentText();
}
else
{
leRoomName->clear();
QMessageBox roomMsg(this);
roomMsg.setIcon(QMessageBox::Warning);
roomMsg.setWindowTitle(QMessageBox::tr("Netgame - Error"));
roomMsg.setText(QMessageBox::tr("Please enter room name"));
roomMsg.setWindowModality(Qt::WindowModal);
roomMsg.exec();
}
}
void PageNetGame::setRoomName(const QString & roomName)
{
leRoomName->setText(roomName);
leRoomName->rememberCurrentText();
}
void PageNetGame::setMasterMode(bool isMaster)
{
BtnMaster->setVisible(isMaster);
BtnStart->setVisible(isMaster);
BtnUpdate->setVisible(isMaster);
leRoomName->setVisible(isMaster);
}
void PageNetGame::setUser(const QString & nickname)
{
pChatWidget->setUser(nickname);
}