In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
use integral_geometry::{Point, Size};
use land2d::Land2D;
use crate::{
LandGenerationParameters,
LandGenerator,
outline::OutlinePoints,
outline_template::OutlineTemplate
};
pub struct TemplatedLandGenerator {
outline_template: OutlineTemplate,
}
impl TemplatedLandGenerator {
pub fn new(outline_template: OutlineTemplate) -> Self {
Self { outline_template }
}
}
impl LandGenerator for TemplatedLandGenerator {
fn generate_land<T: Copy + PartialEq, I: Iterator<Item = u32>>(
&self,
parameters: &LandGenerationParameters<T>,
random_numbers: &mut I,
) -> Land2D<T> {
let mut land = Land2D::new(self.outline_template.size, parameters.basic);
let mut points = OutlinePoints::from_outline_template(
&self.outline_template,
land.play_box(),
land.size(),
random_numbers,
);
// mirror
if self.outline_template.can_mirror {
if let Some(b) = random_numbers.next() {
if b & 1 != 0 {
points.mirror();
}
}
}
// flip
if self.outline_template.can_flip {
if let Some(b) = random_numbers.next() {
if b & 1 != 0 {
points.flip();
}
}
}
if !parameters.skip_distort {
points.distort(parameters.distance_divisor, random_numbers);
}
if !parameters.skip_bezier {
points.bezierize(5);
}
points.draw(&mut land, parameters.zero);
for p in &points.fill_points {
land.fill(*p, parameters.zero, parameters.zero)
}
points.draw(&mut land, parameters.basic);
land
}
}