qmlfrontend/Page1Form.ui.qml
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15300 f382ec6dba11
parent 14920 a3ad06ac390e
permissions -rw-r--r--
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.

import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3

import Hedgewars.Engine 1.0

Item {
  id: element
  property alias button1: button1
  property alias previewImage: previewImage
  property alias gameButton: gameButton
  width: 1024
  height: 800
  property alias netButton: netButton
  property alias tickButton: tickButton
  property alias gameView: gameView

  ColumnLayout {
    anchors.fill: parent

    RowLayout {
      Layout.alignment: Qt.AlignHCenter

      Button {
        id: button1
        text: qsTr("Preview")
      }

      Button {
        id: gameButton
        text: qsTr("Game")
      }

      Button {
        id: tickButton
        text: qsTr("Tick")
      }
    }

    Rectangle {
      border.color: "orange"
      border.width: 5
      radius: 5

      Layout.minimumHeight: 256
      Layout.fillWidth: true

      gradient: Gradient {
        GradientStop {
          position: 0
          color: "lightblue"
        }
        GradientStop {
          position: 0.9
          color: "blue"
        }
        GradientStop {
          position: 0.9
          color: "darkblue"
        }
        GradientStop {
          position: 1.0
          color: "darkblue"
        }
      }

      Image {
        id: previewImage

        anchors.fill: parent
        anchors.margins: parent.radius
        source: "qrc:/res/iconTime.png"
        fillMode: Image.PreserveAspectFit
        cache: false
      }
    }

    GameView {
      id: gameView

      Layout.fillWidth: true
      Layout.fillHeight: true
    }
  }

  Button {
    id: netButton
    text: qsTr("Net")
    anchors.bottom: parent.bottom
    anchors.bottomMargin: 8
    anchors.left: parent.left
    anchors.leftMargin: 8
  }
}