project_files/hwc/rtl/pmath.h
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15300 f382ec6dba11
parent 14202 3e551b0535fb
permissions -rw-r--r--
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.

#ifndef PMATH_H_
#define PMATH_H_

#include <stdint.h>
#include <math.h>

#define     fpcrtl_min(a, b)                ((a) < (b) ? (a) : (b))
#define     fpcrtl_max(a, b)                ((a) > (b) ? (a) : (b))

#define     fpcrtl_power(a, b)              pow(a, b)

/* Currently the games only uses sign of an integer */
int         fpcrtl_signi(int x);

float       fpcrtl_csc(float x);

#define     fpcrtl_arctan2(y, x)            atan2(y, x)

float       __attribute__((overloadable))   fpcrtl_abs(float x);
double      __attribute__((overloadable))   fpcrtl_abs(double x);
long double __attribute__((overloadable))   fpcrtl_abs(long double x);
int         __attribute__((overloadable))   fpcrtl_abs(int x);
int64_t     __attribute__((overloadable))   fpcrtl_abs(int64_t x);

/* emscripten cannot find math.h through our cmake */
#ifdef EMSCRIPTEN
double      exp(double);
double      log(double);
double      sin(double);
double      cos(double);
double      fabs(double);
float       fabsf(float);
long double fabsl(long double);
double      ceil(double);
double      sqrt(double);
double      atan(double);
double      atan2(double, double);
#endif

#endif /* PMATH_H_ */